Commit 5ba655c5 authored by kash's avatar kash

vibreate and change sides

parent 9c80c572
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......@@ -10,6 +10,7 @@ namespace TurnTheGameOn.IKDriver{
public ParticleSystem skidParticles;
public bool skidding { get; private set; }
public bool PlayingAudio { get; private set; }
#endregion
#region Public Variables
......@@ -72,5 +73,7 @@ namespace TurnTheGameOn.IKDriver{
}
#endregion
}
}
\ No newline at end of file
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class changeSides : MonoBehaviour
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public GameObject firstSide;
public GameObject secondSide;
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms;
using Random = System.Random;
public class ShoulderVibrate : MonoBehaviour
{
// Start is called before the first frame update
[Range(0,30)][SerializeField] private float power = 15;
[Range(0,30)][SerializeField] private float minSpeed = 10;
[Range(0,2)][SerializeField] private float speedMultiply = 0.5f;
[HideInInspector]public int shoulderOn=0;
private Rigidbody carRigid;
//private MeshCollider EhsanCol;
private void Start()
{
carRigid = GetComponent<Rigidbody>();
}
private void Update()
{
if (carRigid.velocity.magnitude * 3.6f > minSpeed && shoulderOn == 1)
{
transform.Rotate(transform.forward,(UnityEngine.Random.Range(-1.5f, 1.5f) ) * (power + speedMultiply * carRigid.velocity.magnitude) * Time.deltaTime);
}
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Side : MonoBehaviour
{
// Start is called before the first frame update
private void OnTriggerEnter(Collider collider)
{
if (collider.transform.root.tag == "Player")
{
collider.transform.root.GetComponent<ShoulderVibrate>().shoulderOn = 1;
}
// Debug.Log("On shoulder");
// wheel.transform.Translate(0, UpForce, 0);
}
private void OnTriggerExit(Collider collider)
{
if (collider.transform.root.tag == "Player")
{
collider.transform.root.GetComponent<ShoulderVibrate>().shoulderOn = 0;
}
}
private void OnTriggerStay(Collider collider)
{
Debug.Log(collider.transform.root.name);
if (collider.transform.root.tag == "Player")
{
collider.transform.root.GetComponent<ShoulderVibrate>().shoulderOn = 1;
}
}
}
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}
// Update is called once per frame
void Update()
{
// test(this.transform.position);
}
public float test(Vector3 carPos) // must change layer mask of wall
{
float firsDistancse =0 ;
......

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{39424FBA-72DC-78AB-BF56-A627E86AD9B1}"
......
......@@ -2,11 +2,11 @@
"dependencies": {
"com.unity.collab-proxy": "1.2.16",
"com.unity.ext.nunit": "1.0.0",
"com.unity.ide.rider": "1.1.0",
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--- !u!78 &1
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......
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