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9631059
car-sim-remaster
Commits
5ccafe44
Commit
5ccafe44
authored
Jun 25, 2020
by
Danial KordModanlou
Browse files
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closest distance system updated
parent
27042952
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5 changed files
with
3499 additions
and
110 deletions
+3499
-110
indexLayout.xml
.idea/.idea.car-sim-remaster/.idea/indexLayout.xml
+0
-1
workspace.xml
.idea/.idea.car-sim-remaster/.idea/workspace.xml
+115
-99
p1.csv
Assets/CSV/p1.csv
+3071
-0
SampleScene.unity
Assets/Scenes/SampleScene.unity
+278
-7
Wall.cs
Assets/scripts/Wall.cs
+35
-3
No files found.
.idea/.idea.car-sim-remaster/.idea/indexLayout.xml
View file @
5ccafe44
...
...
@@ -19,7 +19,6 @@
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.idea/.idea.car-sim-remaster/.idea/workspace.xml
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Assets/CSV/p1.csv
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5ccafe44
This source diff could not be displayed because it is too large. You can
view the blob
instead.
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5ccafe44
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Assets/scripts/Wall.cs
View file @
5ccafe44
...
...
@@ -11,13 +11,45 @@ public class Wall : MonoBehaviour
void
Start
()
{
coll
=
this
.
GetComponent
<
MeshCollider
>();
DataSaver
.
sideDistance
=
distanceToCar
;
//DataSaver.sideDistance = distanceToCar;
DataSaver
.
sideDistance
=
newMethod
;
}
public
Vector3
distanceToCar
(
Vector3
car
)
{
Vector3
closestPoint
=
coll
.
ClosestPointOnBounds
(
car
);
Debug
.
Log
(
closestPoint
);
car
=
transform
.
InverseTransformPoint
(
car
);
Debug
.
Log
(
GetComponent
<
MeshCollider
>().
name
);
Vector3
closestPoint
=
GetComponent
<
MeshCollider
>().
ClosestPointOnBounds
(
car
);
Debug
.
Log
(
"--> "
+
car
+
" "
+
transform
.
TransformPoint
(
closestPoint
));
return
closestPoint
;
}
public
Vector3
newMethod
(
Vector3
point
)
{
point
=
transform
.
InverseTransformPoint
(
point
);
Mesh
mesh
=
GetComponent
<
MeshFilter
>().
mesh
;
float
minDistanceSqr
=
Mathf
.
Infinity
;
Vector3
nearestVertex
=
Vector3
.
zero
;
// scan all vertices to find nearest
foreach
(
Vector3
vertex
in
mesh
.
vertices
)
{
Vector3
diff
=
point
-
vertex
;
float
distSqr
=
diff
.
sqrMagnitude
;
if
(
distSqr
<
minDistanceSqr
)
{
minDistanceSqr
=
distSqr
;
nearestVertex
=
vertex
;
}
}
// convert nearest vertex back to world space
Debug
.
Log
(
"--> "
+
point
+
" "
+
minDistanceSqr
+
" "
+
transform
.
TransformPoint
(
nearestVertex
));
return
transform
.
TransformPoint
(
nearestVertex
);
}
}
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