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9631059
car-sim-remaster
Commits
936a9011
Commit
936a9011
authored
Jun 26, 2020
by
Danial KordModanlou
Browse files
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Plain Diff
distance system updated
parent
098c4aaa
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4 changed files
with
197 additions
and
284 deletions
+197
-284
indexLayout.xml
.idea/.idea.car-sim-remaster/.idea/indexLayout.xml
+1
-0
workspace.xml
.idea/.idea.car-sim-remaster/.idea/workspace.xml
+43
-42
SampleScene.unity
Assets/Scenes/SampleScene.unity
+142
-235
Wall.cs
Assets/scripts/Wall.cs
+11
-7
No files found.
.idea/.idea.car-sim-remaster/.idea/indexLayout.xml
View file @
936a9011
...
...
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.idea/.idea.car-sim-remaster/.idea/workspace.xml
View file @
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...
...
Assets/scripts/Wall.cs
View file @
936a9011
...
...
@@ -26,11 +26,13 @@ public class Wall : MonoBehaviour
public
Vector3
distanceToCar
(
Vector3
car
)
{
car
=
transform
.
InverseTransformPoint
(
car
);
//
car = transform.InverseTransformPoint(car);
Debug
.
Log
(
GetComponent
<
MeshCollider
>().
name
);
Vector3
closestPoint
=
GetComponent
<
MeshCollider
>().
ClosestPointOnBounds
(
car
);
Vector3
closestPoint
=
this
.
transform
.
GetComponent
<
MeshCollider
>().
ClosestPointOnBounds
(
car
);
Debug
.
Log
(
"--> "
+
car
+
" "
+
transform
.
TransformPoint
(
closestPoint
));
lastPos
=
closestPoint
;
//transform.TransformPoint(closestPoint);//closestPoint;
lastPoint
=
car
;
//transform.TransformPoint(car);
return
closestPoint
;
}
...
...
@@ -41,6 +43,7 @@ public class Wall : MonoBehaviour
public
void
newMethod
(
Vector3
point
,
Action
<
Vector3
,
float
>
onComplete
)
{
// distanceToCar(point);
StartCoroutine
(
findVertex
(
point
,
onComplete
));
}
...
...
@@ -73,14 +76,15 @@ public class Wall : MonoBehaviour
}
}
// convert nearest vertex back to world space
Debug
.
Log
(
"--> "
+
point
+
" "
+
minDistanceSqr
+
" "
+
transform
.
TransformPoint
(
nearestVertex
));
lastPos
=
transform
.
TransformPoint
(
nearestVertex
);
lastPoint
=
transform
.
TransformPoint
(
point
);
minDistanceSqr
=
Vector3
.
Distance
(
transform
.
TransformPoint
(
nearestVertex
),
lastPoint
);
Debug
.
Log
(
"--> "
+
point
+
" "
+
minDistanceSqr
+
" "
);
onComplete
(
transform
.
TransformPoint
(
nearestVertex
),
minDistanceSqr
);
lastPos
=
transform
.
TransformPoint
(
nearestVertex
);
lastPoint
=
transform
.
TransformPoint
(
point
);
Debug
.
Log
(
lastPoint
);
// Debug.Log(lastPoint);
yield
break
;
}
...
...
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