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9631059
car-sim-remaster
Commits
a04db652
Commit
a04db652
authored
May 19, 2020
by
Danial KordModanlou
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8 changed files
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2731 additions
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11322 deletions
+2731
-11322
indexLayout.xml
.idea/.idea.car-sim-remaster/.idea/indexLayout.xml
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-0
workspace.xml
.idea/.idea.car-sim-remaster/.idea/workspace.xml
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-8803
Assembly-CSharp-Editor-firstpass.csproj
Assembly-CSharp-Editor-firstpass.csproj
+586
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Assembly-CSharp-Editor.csproj
Assembly-CSharp-Editor.csproj
+592
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Assembly-CSharp-firstpass.csproj
Assembly-CSharp-firstpass.csproj
+651
-658
Assembly-CSharp.csproj
Assembly-CSharp.csproj
+642
-649
DataSaver.cs
Assets/scripts/DataSaver.cs
+20
-7
ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+2
-1
No files found.
.idea/.idea.car-sim-remaster/.idea/indexLayout.xml
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a04db652
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...
...
.idea/.idea.car-sim-remaster/.idea/workspace.xml
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a04db652
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Assembly-CSharp-Editor-firstpass.csproj
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a04db652
...
...
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</HintPath>
</Reference>
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Include=
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>
<HintPath>
D:
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</HintPath>
</Reference>
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Include=
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<HintPath>
D:
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<HintPath>
D:
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Include=
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Include=
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<HintPath>
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</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Assembly-CSharp-firstpass.csproj"
>
<Project>
{
39424FBA-72DC-78AB-BF56-A627E86AD9B1
}
</Project>
<Project>
{
A6BF324C-6F3E-3C36-0ED5-096E7B36B1C2
}
</Project>
<Name>
Assembly-CSharp-firstpass
</Name>
</ProjectReference>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<Target
Name=
"GenerateTargetFrameworkMonikerAttribute"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
...
...
@@ -711,4 +704,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
</Project>
Assets/scripts/DataSaver.cs
View file @
a04db652
...
...
@@ -13,6 +13,11 @@ public class DataSaver : MonoBehaviour
[
SerializeField
]
public
Transform
pivot
;
//set this
public
static
Vector3
pivotPos
;
public
static
String
pivotName
=
"startPoint"
;
// Start is called before the first frame update
private
string
path
;
private
GameObject
[]
players
;
...
...
@@ -21,14 +26,15 @@ public class DataSaver : MonoBehaviour
private
menuSystem
menu
;
private
String
pName
;
private
String
curentName
;
// public static Action<String,Transform> OnCheckPoint;
private
bool
stable
=
false
;
// Use this for initialization
void
Start
()
{
//OnCheckPoint += setNewChanges;
pivotPos
=
pivot
.
transform
.
position
;
StartCoroutine
(
find
());
...
...
@@ -49,6 +55,12 @@ public class DataSaver : MonoBehaviour
}
public
void
setNewChanges
(
String
input
,
Transform
checkPoint
)
{
pivotPos
=
checkPoint
.
transform
.
position
;
}
void
Save
()
{
if
(
menu
.
activeSaving
==
0
)
...
...
@@ -77,12 +89,13 @@ public class DataSaver : MonoBehaviour
if
(
timePassed
>
0.1
)
{
string
[]
rowDataTemp
=
new
string
[
4
];
rowDataTemp
[
0
]
=
""
+
myPlayer
.
speed
;
rowDataTemp
[
1
]
=
""
+
(
myPlayer
.
transform
.
position
.
x
-
pivot
.
transform
.
position
.
x
);
rowDataTemp
[
2
]
=
""
+
(
myPlayer
.
transform
.
position
.
y
-
pivot
.
transform
.
position
.
y
);
rowDataTemp
[
3
]
=
""
+(
myPlayer
.
transform
.
position
.
z
-
pivot
.
transform
.
position
.
z
);
rowDataTemp
[
0
]
=
""
+
pivotName
;
rowDataTemp
[
1
]
=
""
+
myPlayer
.
speed
;
rowDataTemp
[
2
]
=
""
+
(
myPlayer
.
transform
.
position
.
x
-
pivotPos
.
x
);
rowDataTemp
[
3
]
=
""
+
(
myPlayer
.
transform
.
position
.
y
-
pivotPos
.
y
);
rowDataTemp
[
4
]
=
""
+(
myPlayer
.
transform
.
position
.
z
-
pivotPos
.
z
);
rowData
.
Add
(
rowDataTemp
);
string
newLine
=
string
.
Format
(
"{0},{1},{2},{3}
"
,
rowDataTemp
[
0
],
rowDataTemp
[
1
],
rowDataTemp
[
2
],
rowDataTemp
[
3
]);
string
newLine
=
string
.
Format
(
"{0},{1},{2},{3}
,{4}"
,
rowDataTemp
[
0
],
rowDataTemp
[
1
],
rowDataTemp
[
2
],
rowDataTemp
[
3
],
rowDataTemp
[
4
]);
timePassed
=
0
;
csv
.
AppendLine
(
newLine
);
}
...
...
ProjectSettings/ProjectSettings.asset
View file @
a04db652
...
...
@@ -594,7 +594,8 @@ PlayerSettings:
scriptingRuntimeVersion
:
1
gcIncremental
:
0
gcWBarrierValidation
:
0
apiCompatibilityLevelPerPlatform
:
{}
apiCompatibilityLevelPerPlatform
:
Standalone
:
3
m_RenderingPath
:
1
m_MobileRenderingPath
:
1
metroPackageName
:
Template_3D
...
...
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