Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
C
car-sim-remaster
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
9631059
car-sim-remaster
Commits
b061cf07
Commit
b061cf07
authored
Jul 16, 2020
by
Danial KordModanlou
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
version Updated
parent
d222d1b2
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
785 additions
and
779 deletions
+785
-779
Assembly-CSharp-Editor-firstpass.csproj
Assembly-CSharp-Editor-firstpass.csproj
+200
-197
Assembly-CSharp-Editor.csproj
Assembly-CSharp-Editor.csproj
+202
-199
Assembly-CSharp-firstpass.csproj
Assembly-CSharp-firstpass.csproj
+190
-190
Assembly-CSharp.csproj
Assembly-CSharp.csproj
+191
-191
ProjectVersion.txt
ProjectSettings/ProjectVersion.txt
+2
-2
No files found.
Assembly-CSharp-Editor-firstpass.csproj
View file @
b061cf07
...
...
@@ -12,7 +12,7 @@
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{
F10F4906-99B8-E8E7-F752-EF7B4ED69D61
}
</ProjectGuid>
<ProjectGuid>
{
AE99ABC2-7F53-BE03-5AD8-2E7F8FA105C5
}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Assembly-CSharp-Editor-firstpass
</AssemblyName>
...
...
@@ -25,7 +25,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
1
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
0
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -51,594 +51,597 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs"
/>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
D:/Program Files/Unity/2019.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors/2019.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
E:/Unity Editors/2019.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Assembly-CSharp-firstpass.csproj"
>
<Project>
{
39424FBA-72DC-78AB-BF56-A627E86AD9B1
}
</Project>
<Project>
{
A6BF324C-6F3E-3C36-0ED5-096E7B36B1C2
}
</Project>
<Name>
Assembly-CSharp-firstpass
</Name>
</ProjectReference>
</ItemGroup>
...
...
Assembly-CSharp-Editor.csproj
View file @
b061cf07
...
...
@@ -12,7 +12,7 @@
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{
56E6D49F-D179-E3A5-5661-AE2C6E05FDC6
}
</ProjectGuid>
<ProjectGuid>
{
F299720D-042B-B532-2E19-D7358982776B
}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Assembly-CSharp-Editor
</AssemblyName>
...
...
@@ -25,7 +25,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
1
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
0
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -51,10 +51,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -64,593 +64,596 @@
<Compile
Include=
"Assets\TurnTheGameOn\IK Driver\Scripts\Editor\Editor_IKD_VehicleInput.cs"
/>
<Compile
Include=
"Assets\scripts\Editor\MyEditor.cs"
/>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
D:/Program Files/Unity/2019.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors/2019.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
E:/Unity Editors/2019.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Assembly-CSharp-firstpass.csproj"
>
<Project>
{
39424FBA-72DC-78AB-BF56-A627E86AD9B1
}
</Project>
<Project>
{
A6BF324C-6F3E-3C36-0ED5-096E7B36B1C2
}
</Project>
<Name>
Assembly-CSharp-firstpass
</Name>
</ProjectReference>
<ProjectReference
Include=
"Assembly-CSharp.csproj"
>
<Project>
{
44D98F77-9C9E-A550-30C0-1838473E3E4
6}
</Project>
<Project>
{
AEC2D2D4-0B6D-A080-8B90-E453104865F
6}
</Project>
<Name>
Assembly-CSharp
</Name>
</ProjectReference>
<ProjectReference
Include=
"Assembly-CSharp-Editor-firstpass.csproj"
>
<Project>
{
F10F4906-99B8-E8E7-F752-EF7B4ED69D61
}
</Project>
<Project>
{
AE99ABC2-7F53-BE03-5AD8-2E7F8FA105C5
}
</Project>
<Name>
Assembly-CSharp-Editor-firstpass
</Name>
</ProjectReference>
</ItemGroup>
...
...
Assembly-CSharp-firstpass.csproj
View file @
b061cf07
...
...
@@ -12,7 +12,7 @@
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{
39424FBA-72DC-78AB-BF56-A627E86AD9B1
}
</ProjectGuid>
<ProjectGuid>
{
A6BF324C-6F3E-3C36-0ED5-096E7B36B1C2
}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Assembly-CSharp-firstpass
</AssemblyName>
...
...
@@ -25,7 +25,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
1
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
0
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -51,10 +51,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -144,562 +144,562 @@
<None
Include=
"Assets\Standard Assets\Vehicles\Car\Shaders\ReflectiveDiffuseSpec.shader"
/>
<None
Include=
"Assets\Standard Assets\Fonts\OpenSans\License!.txt"
/>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
...
...
Assembly-CSharp.csproj
View file @
b061cf07
...
...
@@ -12,7 +12,7 @@
<ProductVersion>
10.0.20506
</ProductVersion>
<SchemaVersion>
2.0
</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>
{
44D98F77-9C9E-A550-30C0-1838473E3E4
6}
</ProjectGuid>
<ProjectGuid>
{
AEC2D2D4-0B6D-A080-8B90-E453104865F
6}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<AssemblyName>
Assembly-CSharp
</AssemblyName>
...
...
@@ -25,7 +25,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
1
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_
0
;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -51,10 +51,10 @@
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:\Program Files\Unity
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
<HintPath>
E:\Unity Editors
\2019.3.0f1\Editor\Data\Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -148,567 +148,567 @@
<None
Include=
"Assets\RealisticEngineSound\Documentation\Release Notes.txt"
/>
<None
Include=
"Assets\unity3d.txt"
/>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
F:/gains/carVirtual/remaster/lastTry/CarSimulation
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/Projects/Unity/Main/KK/car-sim-remaster
/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
D:/Program Files/Unity
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
E:/Unity Editors
/2019.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"Assembly-CSharp-firstpass.csproj"
>
<Project>
{
39424FBA-72DC-78AB-BF56-A627E86AD9B1
}
</Project>
<Project>
{
A6BF324C-6F3E-3C36-0ED5-096E7B36B1C2
}
</Project>
<Name>
Assembly-CSharp-firstpass
</Name>
</ProjectReference>
</ItemGroup>
...
...
ProjectSettings/ProjectVersion.txt
View file @
b061cf07
m_EditorVersion: 2019.3.
1
f1
m_EditorVersionWithRevision: 2019.3.
1f1 (89d6087839c2
)
m_EditorVersion: 2019.3.
0
f1
m_EditorVersionWithRevision: 2019.3.
0f1 (ffacea4b84e7
)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment