Shader "TTGO/Car Mirror" { Properties { _MainTex ("Main Texture", 2D) = "white" {} _Mask ("Culling Mask", 2D) = "white" {} } SubShader { Tags {"Queue" = "Transparent"} //Blend SrcAlpha OneMinusSrcAlpha Lighting On ZWrite Off // ZTest Always // Alphatest LEqual 0 Blend SrcAlpha OneMinusSrcAlpha Pass { SetTexture [_Mask] {combine texture} SetTexture [_MainTex] {combine texture, previous} } } }