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R

render(MyTank, ArrayList<EnemyTank>, WallState) - Method in class UI.LogIn.NetWorkGame.NWGFrame
Game rendering with triple-buffering using BufferStrategy.
render(MyTank, EnemyTank) - Method in class UI.LogIn.Game.GameFrame
Game rendering with triple-buffering using BufferStrategy.
Rendering - Class in UI.LogIn.Game
rendering all game elements based on the game state.
Rendering() - Constructor for class UI.LogIn.Game.Rendering
 
RewardState - Class in UI.GameState
this class represents a reward class which creates some rewards for the game it should put the reward somewhere out of walls and there are 5 kind of rewards here
RewardState(WallState) - Constructor for class UI.GameState.RewardState
create a reward randomly
rotate - Variable in class UI.GameState.TankState
 
run() - Method in class Server_Client.Client
 
run() - Method in class UI.LogIn.Game.GameLoop
 
run() - Method in class UI.LogIn.NetWorkGame.NWGLoop
 
run0() - Method in class Server_Client.NetWorkGame.Client1
 
run1wall() - Method in class Server_Client.NetWorkGame.Client1
 
runRegistration() - Method in class Server_Client.Server
 
runReward(TankState) - Method in class UI.GameState.RewardState
run the chosen reward
runToUpdateTank(TankState) - Method in class Server_Client.NetWorkGame.Client1
 
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