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9831111
JTankTrouble
Commits
3aa528a8
Commit
3aa528a8
authored
Aug 02, 2020
by
9831111
🙂
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Add shotBullet method.
parent
d53304e0
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GameState.java
src/GameState.java
+59
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src/GameState.java
View file @
3aa528a8
...
@@ -308,6 +308,65 @@ public class GameState {
...
@@ -308,6 +308,65 @@ public class GameState {
}
}
return
0
;
return
0
;
}
}
public
void
shotBullet
(
int
px
,
Bullet
bullet
)
{
double
d
;
double
r
=
rotateAmountBullet
;
if
(
r
==
0
)
bullet
.
x
+=
px
;
if
(
r
==
90
||
r
==
-
270
)
bullet
.
y
+=
px
;
if
(
r
==
-
90
||
r
==
270
)
bullet
.
y
-=
px
;
if
(
r
==
180
||
r
==
-
180
)
bullet
.
x
-=
px
;
if
((
r
>
0
&&
r
<
90
)
||
(
r
<
-
270
&&
r
>
-
360
))
{
if
(
px
>
0
)
{
bullet
.
x
+=
px
*
Math
.
cos
(
r
*
Math
.
PI
/
180
);
bullet
.
y
+=
px
*
Math
.
sin
(
r
*
Math
.
PI
/
180
);
}
else
{
bullet
.
x
+=
px
*
Math
.
cos
(
r
*
Math
.
PI
/
180
);
bullet
.
y
+=
px
*
Math
.
sin
(
r
*
Math
.
PI
/
180
);
}
}
if
((
r
>
90
&&
r
<
180
)
||
(
r
<
-
180
&&
r
>
-
270
))
{
if
(
px
>
0
)
{
d
=
r
-
90
;
bullet
.
x
-=
px
*
Math
.
sin
(
d
*
Math
.
PI
/
180
);
bullet
.
y
+=
px
*
Math
.
cos
(
d
*
Math
.
PI
/
180
);
}
else
{
d
=
r
+
270
;
bullet
.
x
-=
px
*
Math
.
sin
(
d
*
Math
.
PI
/
180
);
bullet
.
y
+=
px
*
Math
.
cos
(
d
*
Math
.
PI
/
180
);
}
}
if
((
r
>
180
&&
r
<
270
)
||
(
r
<
-
90
&&
r
>
-
180
))
{
if
(
px
>
0
)
{
d
=
r
-
180
;
bullet
.
x
-=
px
*
Math
.
cos
(
d
*
Math
.
PI
/
180
);
bullet
.
y
-=
px
*
Math
.
sin
(
d
*
Math
.
PI
/
180
);
}
else
{
d
=
r
+
180
;
bullet
.
x
-=
px
*
Math
.
cos
(
d
*
Math
.
PI
/
180
);
bullet
.
y
-=
px
*
Math
.
sin
(
d
*
Math
.
PI
/
180
);
}
}
if
((
r
>
270
&&
r
<
360
)
||
(
r
<
0
&&
r
>
-
90
))
{
if
(
px
>
0
)
{
d
=
r
-
270
;
bullet
.
x
+=
px
*
Math
.
sin
(
d
*
Math
.
PI
/
180
);
bullet
.
y
-=
px
*
Math
.
cos
(
d
*
Math
.
PI
/
180
);
}
else
{
d
=
r
+
90
;
bullet
.
x
+=
px
*
Math
.
sin
(
d
*
Math
.
PI
/
180
);
bullet
.
y
-=
px
*
Math
.
cos
(
d
*
Math
.
PI
/
180
);
}
}
}
public
KeyListener
getKeyListener
()
{
public
KeyListener
getKeyListener
()
{
...
...
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