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9831111
JTankTrouble
Commits
4522d483
Commit
4522d483
authored
Aug 02, 2020
by
9831111
🙂
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Add bulletCollision method to find collision with walls.
parent
3aa528a8
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1 changed file
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GameState.java
src/GameState.java
+30
-0
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src/GameState.java
View file @
4522d483
...
@@ -11,6 +11,7 @@ import java.awt.event.MouseEvent;
...
@@ -11,6 +11,7 @@ import java.awt.event.MouseEvent;
import
java.awt.event.MouseListener
;
import
java.awt.event.MouseListener
;
import
java.awt.event.MouseMotionListener
;
import
java.awt.event.MouseMotionListener
;
import
java.awt.geom.AffineTransform
;
import
java.awt.geom.AffineTransform
;
import
java.awt.geom.Ellipse2D
;
import
java.awt.image.BufferedImage
;
import
java.awt.image.BufferedImage
;
/**
/**
...
@@ -366,6 +367,35 @@ public class GameState {
...
@@ -366,6 +367,35 @@ public class GameState {
}
}
}
}
}
}
public
void
bulletCollision
(
Bullet
bullet
)
{
for
(
Wall
wall
:
Controller
.
walls
)
{
Rectangle
rectangle
=
new
Rectangle
(
wall
.
getX
(),
wall
.
getY
(),
wall
.
getWidth
(),
wall
.
getHeight
());
Ellipse2D
ellipse2D
=
new
Ellipse2D
.
Double
(
bullet
.
x
,
bullet
.
y
,
7
,
7
);
if
(
ellipse2D
.
intersects
(
rectangle
))
{
new
AudioPlayer
(
"sound effects/select.wav"
,
0
);
if
(
wall
.
getWidth
()
==
5
&&
wall
.
getHeight
()
==
50
)
{
if
((
rotateAmountBullet
>=
0
&&
rotateAmountBullet
<=
180
)
||
(
rotateAmountBullet
<=
-
180
&&
rotateAmountBullet
>
-
360
))
{
rotateAmountBullet
=
-
rotateAmountBullet
-
180
;
break
;
}
else
{
rotateAmountBullet
=
180
-
rotateAmountBullet
;
break
;
}
}
else
if
(
wall
.
getWidth
()
==
50
&&
wall
.
getHeight
()
==
5
)
{
rotateAmountBullet
=
-
rotateAmountBullet
;
break
;
}
else
if
(
wall
.
getWidth
()
==
5
&&
wall
.
getHeight
()
==
5
)
{
if
((
rotateAmountBullet
>=
0
&&
rotateAmountBullet
<=
180
)
||
(
rotateAmountBullet
<=
-
180
&&
rotateAmountBullet
>
-
360
))
{
rotateAmountBullet
=
180
-
rotateAmountBullet
;
break
;
}
else
{
rotateAmountBullet
=
-
rotateAmountBullet
;
break
;
}
}
}
}
}
...
...
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