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9831111
JTankTrouble
Commits
66ea0959
Commit
66ea0959
authored
Jul 28, 2020
by
nargessalehi98
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Add new Field (row&col).
parent
11d027b7
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1 changed file
with
115 additions
and
65 deletions
+115
-65
GameFrame.java
src/GameFrame.java
+115
-65
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src/GameFrame.java
View file @
66ea0959
...
@@ -3,6 +3,9 @@
...
@@ -3,6 +3,9 @@
import
javax.imageio.ImageIO
;
import
javax.imageio.ImageIO
;
import
javax.swing.*
;
import
javax.swing.*
;
import
java.awt.*
;
import
java.awt.*
;
import
java.awt.event.MouseAdapter
;
import
java.awt.event.MouseEvent
;
import
java.awt.event.MouseListener
;
import
java.awt.geom.AffineTransform
;
import
java.awt.geom.AffineTransform
;
import
java.awt.image.BufferStrategy
;
import
java.awt.image.BufferStrategy
;
import
java.awt.image.BufferedImage
;
import
java.awt.image.BufferedImage
;
...
@@ -35,16 +38,26 @@ public class GameFrame extends JFrame {
...
@@ -35,16 +38,26 @@ public class GameFrame extends JFrame {
private
BufferedImage
image3
;
private
BufferedImage
image3
;
private
BufferedImage
image4
;
private
BufferedImage
image4
;
private
BufferedImage
image5
;
private
BufferedImage
image5
;
private
BufferedImage
background
;
private
BufferedImage
taken
;
public
int
row
;
public
int
col
;
private
Graphics2D
g2d
;
private
BufferStrategy
bufferStrategy
;
private
BufferStrategy
bufferStrategy
;
private
ArrayList
<
Wall
>
walls
;
public
GameFrame
(
String
title
)
{
public
GameFrame
(
String
title
)
throws
AWTException
{
super
(
title
);
super
(
title
);
setBackground
(
Color
.
white
);
setBackground
(
Color
.
white
);
setResizable
(
false
);
setResizable
(
false
);
setSize
(
GAME_WIDTH
,
GAME_HEIGHT
);
setSize
(
GAME_WIDTH
,
GAME_HEIGHT
);
setLayout
(
new
BorderLayout
());
setLayout
(
new
BorderLayout
());
walls
=
new
ArrayList
<>();
Controller
.
walls
=
walls
;
Controller
.
g2d
=
g2d
;
Controller
.
taken
=
taken
;
try
{
try
{
image1
=
ImageIO
.
read
(
new
File
(
"Tank_dark.png"
));
image1
=
ImageIO
.
read
(
new
File
(
"Tank_dark.png"
));
...
@@ -52,6 +65,8 @@ public class GameFrame extends JFrame {
...
@@ -52,6 +65,8 @@ public class GameFrame extends JFrame {
image3
=
ImageIO
.
read
(
new
File
(
"Tank_red.png"
));
image3
=
ImageIO
.
read
(
new
File
(
"Tank_red.png"
));
image4
=
ImageIO
.
read
(
new
File
(
"Tank_green.png"
));
image4
=
ImageIO
.
read
(
new
File
(
"Tank_green.png"
));
image5
=
ImageIO
.
read
(
new
File
(
"Tank_sand.png"
));
image5
=
ImageIO
.
read
(
new
File
(
"Tank_sand.png"
));
background
=
ImageIO
.
read
(
new
File
(
"background.png"
));
}
catch
(
IOException
e
)
{
}
catch
(
IOException
e
)
{
System
.
out
.
println
(
e
);
System
.
out
.
println
(
e
);
}
}
...
@@ -103,7 +118,7 @@ public class GameFrame extends JFrame {
...
@@ -103,7 +118,7 @@ public class GameFrame extends JFrame {
public
BufferedImage
rotate
(
BufferedImage
image
,
Double
degrees
)
{
public
BufferedImage
rotate
(
BufferedImage
image
,
Double
degrees
)
{
// Calculate the new size of the image based on the angle of rotaion
// Calculate the new size of the image based on the angle of rota
t
ion
double
radians
=
Math
.
toRadians
(
degrees
);
double
radians
=
Math
.
toRadians
(
degrees
);
double
sin
=
Math
.
abs
(
Math
.
sin
(
radians
));
double
sin
=
Math
.
abs
(
Math
.
sin
(
radians
));
double
cos
=
Math
.
abs
(
Math
.
cos
(
radians
));
double
cos
=
Math
.
abs
(
Math
.
cos
(
radians
));
...
@@ -121,16 +136,18 @@ public class GameFrame extends JFrame {
...
@@ -121,16 +136,18 @@ public class GameFrame extends JFrame {
at
.
setToRotation
(
radians
,
x
+
(
image
.
getWidth
()
/
2
),
y
+
(
image
.
getHeight
()
/
2
));
at
.
setToRotation
(
radians
,
x
+
(
image
.
getWidth
()
/
2
),
y
+
(
image
.
getHeight
()
/
2
));
at
.
translate
(
x
,
y
);
at
.
translate
(
x
,
y
);
g2d
.
setTransform
(
at
);
g2d
.
setTransform
(
at
);
g2d
.
drawImage
(
background
,
0
,
0
,
null
);
// Paint the original image
// Paint the original image
g2d
.
drawImage
(
image
,
0
,
0
,
null
);
g2d
.
drawImage
(
image
,
0
,
0
,
null
);
g2d
.
dispose
();
g2d
.
dispose
();
this
.
g2d
=
g2d
;
return
rotate
;
return
rotate
;
}
}
/**
/**
* Rendering all game elements based on the game state.
* Rendering all game elements based on the game state.
*/
*/
private
void
doRendering
(
Graphics2D
g2d
,
GameState
state
,
GameState
state1
,
GameState
state2
)
{
private
void
doRendering
(
Graphics2D
g2d
,
GameState
state
,
GameState
state1
,
GameState
state2
)
{
// Draw background
// Draw background
g2d
.
setColor
(
Color
.
white
);
g2d
.
setColor
(
Color
.
white
);
g2d
.
fillRect
(
0
,
0
,
GAME_WIDTH
,
GAME_HEIGHT
);
g2d
.
fillRect
(
0
,
0
,
GAME_WIDTH
,
GAME_HEIGHT
);
...
@@ -144,63 +161,13 @@ public class GameFrame extends JFrame {
...
@@ -144,63 +161,13 @@ public class GameFrame extends JFrame {
//g2d.drawImage(rotate(image1, state1.rotateAmount), state1.locX, state1.locY, null);
//g2d.drawImage(rotate(image1, state1.rotateAmount), state1.locX, state1.locY, null);
setTanks
(
3
,
g2d
,
state
,
state1
,
state2
);
setTanks
(
3
,
g2d
,
state
,
state1
,
state2
);
File
accounts
=
new
File
(
"map5.txt"
);
setName
(
g2d
,
"narges"
,
"sara"
,
"bardia"
);
setName
(
g2d
,
"narges"
,
"sara"
,
"bardia"
);
setMap
(
g2d
,
new
File
(
"map4.txt"
));
try
(
Scanner
scanner
=
new
Scanner
(
new
FileReader
(
accounts
)))
{
setMap
(
g2d
,
new
File
(
"map5.txt"
));
int
lineCounter
=
0
;
int
currentX
=
30
;
drawMap
(
g2d
);
int
currentY
=
60
;
while
(
scanner
.
hasNext
())
{
char
[]
chars
=
scanner
.
next
().
toCharArray
();
for
(
int
k
=
0
;
k
<
chars
.
length
;
k
++)
{
if
(
lineCounter
%
2
==
0
)
{
if
(
k
%
2
==
0
)
{
if
(
chars
[
k
]
==
'1'
)
g2d
.
fillRect
(
currentX
,
currentY
,
5
,
5
);
else
if
(
chars
[
k
]==
'2'
){
g2d
.
setColor
(
Color
.
gray
);
g2d
.
fillRect
(
currentX
,
currentY
,
5
,
5
);
}
g2d
.
setColor
(
Color
.
black
);
currentX
+=
5
;
}
else
{
if
(
chars
[
k
]
==
'1'
)
g2d
.
fillRect
(
currentX
,
currentY
,
50
,
5
);
else
if
(
chars
[
k
]==
'2'
){
g2d
.
setColor
(
Color
.
gray
);
g2d
.
fillRect
(
currentX
,
currentY
,
50
,
5
);
}
g2d
.
setColor
(
Color
.
black
);
currentX
+=
50
;
}
}
if
(
lineCounter
%
2
!=
0
)
{
if
(
k
%
2
==
0
)
{
if
(
chars
[
k
]
==
'1'
)
g2d
.
fillRect
(
currentX
,
currentY
,
5
,
50
);
else
if
(
chars
[
k
]==
'2'
){
g2d
.
setColor
(
Color
.
gray
);
g2d
.
fillRect
(
currentX
,
currentY
,
5
,
50
);
}
g2d
.
setColor
(
Color
.
black
);
currentX
+=
5
;
}
else
{
currentX
+=
50
;
}
}
}
currentX
=
30
;
if
(
lineCounter
%
2
==
0
)
currentY
+=
5
;
else
currentY
+=
50
;
lineCounter
++;
}
}
catch
(
Exception
ee
)
{
ee
.
printStackTrace
();
}
}
}
public
void
setMap
(
Graphics2D
g2D
,
File
map
)
{
public
void
setMap
(
Graphics2D
g2D
,
File
map
)
{
...
@@ -212,9 +179,14 @@ public class GameFrame extends JFrame {
...
@@ -212,9 +179,14 @@ public class GameFrame extends JFrame {
column
=
scanner
.
nextLine
().
length
();
column
=
scanner
.
nextLine
().
length
();
row
++;
row
++;
}
}
}
catch
(
Exception
ee
)
{
}
catch
(
Exception
ee
)
{
ee
.
printStackTrace
();
ee
.
printStackTrace
();
}
}
this
.
row
=
row
;
this
.
col
=
column
;
Controller
.
row
=
row
;
Controller
.
col
=
col
;
}
}
public
void
setName
(
Graphics2D
g2d
,
String
player1
,
String
player2
,
String
player3
)
{
public
void
setName
(
Graphics2D
g2d
,
String
player1
,
String
player2
,
String
player3
)
{
...
@@ -237,20 +209,98 @@ public class GameFrame extends JFrame {
...
@@ -237,20 +209,98 @@ public class GameFrame extends JFrame {
}
}
public
void
setTanks
(
int
numOfPlayer
,
Graphics2D
g2d
,
GameState
state
,
GameState
state1
,
GameState
state2
)
{
public
void
setTanks
(
int
numOfPlayer
,
Graphics2D
g2d
,
GameState
state
,
GameState
state1
,
GameState
state2
)
{
//g2d.drawImage(background, 0, 0, null);
if
(
numOfPlayer
>
0
)
{
if
(
numOfPlayer
>
0
)
{
Tank
tank
=
new
Tank
(
"tank_blue_RS.png"
);
Tank
tank
=
new
Tank
(
"tank_blue_RS.png"
);
taken
=
tank
.
getIcon
();
g2d
.
drawImage
(
rotate
(
tank
.
getIcon
(),
state
.
rotateAmount
),
state
.
locX
,
state
.
locY
,
null
);
g2d
.
drawImage
(
rotate
(
tank
.
getIcon
(),
state
.
rotateAmount
),
state
.
locX
,
state
.
locY
,
null
);
numOfPlayer
--;
// numOfPlayer--;
if
(
numOfPlayer
>
0
)
{
Tank
tank1
=
new
Tank
(
"tank_green_RS.png"
);
// if (numOfPlayer > 0) {
g2d
.
drawImage
(
rotate
(
tank1
.
getIcon
(),
state1
.
rotateAmount
),
state1
.
locX
,
state1
.
locY
,
null
);
// Tank tank1 = new Tank("tank_green_RS.png");
numOfPlayer
--;
// g2d.drawImage(rotate(tank1.getIcon(), state1.rotateAmount), state1.locX, state1.locY, null);
if
(
numOfPlayer
>
0
)
{
// numOfPlayer--;
Tank
tank2
=
new
Tank
(
"tank_red_RS.png"
);
// if (numOfPlayer > 0) {
g2d
.
drawImage
(
rotate
(
tank2
.
getIcon
(),
state2
.
rotateAmount
),
state2
.
locX
,
state2
.
locY
,
null
);
// Tank tank2 = new Tank("tank_red_RS.png");
// g2d.drawImage(rotate(tank2.getIcon(), state2.rotateAmount), state2.locX, state2.locY, null);
// }
// }
}
}
public
void
drawMap
(
Graphics2D
g2d
)
{
File
accounts
=
new
File
(
"map5.txt"
);
try
(
Scanner
scanner
=
new
Scanner
(
new
FileReader
(
accounts
)))
{
int
lineCounter
=
0
;
int
currentX
=
30
;
int
currentY
=
60
;
while
(
scanner
.
hasNext
())
{
char
[]
chars
=
scanner
.
next
().
toCharArray
();
for
(
int
k
=
0
;
k
<
chars
.
length
;
k
++)
{
if
(
lineCounter
%
2
==
0
)
{
if
(
k
%
2
==
0
)
{
if
(
chars
[
k
]
==
'1'
)
{
Wall
wall
=
new
Wall
(
currentX
,
currentY
,
5
,
5
,
g2d
,
k
);
//System.out.println("black"+currentX+"-"+currentY);
walls
.
add
(
wall
);
}
else
if
(
chars
[
k
]
==
'2'
)
{
g2d
.
setColor
(
Color
.
lightGray
);
//System.out.println("graye"+currentX+"-"+currentY);
Wall
wall
=
new
Wall
(
currentX
,
currentY
,
5
,
5
,
g2d
,
k
);
walls
.
add
(
wall
);
}
g2d
.
setColor
(
Color
.
black
);
currentX
+=
5
;
}
else
{
if
(
chars
[
k
]
==
'1'
)
{
Wall
wall
=
new
Wall
(
currentX
,
currentY
,
50
,
5
,
g2d
,
k
);
//System.out.println("black"+currentX+"-"+currentY);
walls
.
add
(
wall
);
}
else
if
(
chars
[
k
]
==
'2'
)
{
g2d
.
setColor
(
Color
.
lightGray
);
//System.out.println("graye"+currentX+"-"+currentY);
Wall
wall
=
new
Wall
(
currentX
,
currentY
,
50
,
5
,
g2d
,
k
);
walls
.
add
(
wall
);
}
g2d
.
setColor
(
Color
.
black
);
currentX
+=
50
;
}
}
if
(
lineCounter
%
2
!=
0
)
{
if
(
k
%
2
==
0
)
{
if
(
chars
[
k
]
==
'1'
)
{
Wall
wall
=
new
Wall
(
currentX
,
currentY
,
5
,
50
,
g2d
,
k
);
//System.out.println("black"+currentX+"-"+currentY);
walls
.
add
(
wall
);
}
else
if
(
chars
[
k
]
==
'2'
)
{
g2d
.
setColor
(
Color
.
lightGray
);
//System.out.println("graye"+currentX+"-"+currentY);
Wall
wall
=
new
Wall
(
currentX
,
currentY
,
5
,
50
,
g2d
,
k
);
walls
.
add
(
wall
);
}
g2d
.
setColor
(
Color
.
black
);
currentX
+=
5
;
}
else
{
currentX
+=
50
;
}
}
}
}
currentX
=
30
;
if
(
lineCounter
%
2
==
0
)
currentY
+=
5
;
else
currentY
+=
50
;
lineCounter
++;
}
}
}
catch
(
Exception
ee
)
{
ee
.
printStackTrace
();
}
}
}
}
public
void
getColor
(
int
x
,
int
y
)
throws
AWTException
{
Robot
robot
=
new
Robot
();
System
.
out
.
println
(
robot
.
getPixelColor
(
x
,
y
));
}
}
}
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