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9831111
JTankTrouble
Commits
765ef2aa
Commit
765ef2aa
authored
Aug 05, 2020
by
nargessalehi98
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parent
037f5bb1
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1 changed file
with
33 additions
and
16 deletions
+33
-16
Tank.java
src/Tank.java
+33
-16
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src/Tank.java
View file @
765ef2aa
...
@@ -18,10 +18,14 @@ public class Tank {
...
@@ -18,10 +18,14 @@ public class Tank {
boolean
laser
;
boolean
laser
;
boolean
bullet2
;
boolean
bullet2
;
boolean
bullet3
;
boolean
bullet3
;
int
shieldCounter
;
int
laserCounter
;
public
Tank
(
String
path
,
int
x
,
int
y
,
double
rotateAmount
)
{
public
Tank
(
String
path
,
int
x
,
int
y
,
double
rotateAmount
)
{
prize
=
"empty"
;
prize
=
"empty"
;
Health
=
100
;
Health
=
Controller
.
tankHealth
;
shieldCounter
=
0
;
laserCounter
=
0
;
try
{
try
{
icon
=
ImageIO
.
read
(
new
File
(
path
));
icon
=
ImageIO
.
read
(
new
File
(
path
));
}
catch
(
IOException
e
)
{
}
catch
(
IOException
e
)
{
...
@@ -55,7 +59,8 @@ public class Tank {
...
@@ -55,7 +59,8 @@ public class Tank {
}
}
public
void
setHealth
(
int
healthDamage
)
{
public
void
setHealth
(
int
healthDamage
)
{
Health
=
Health
-
healthDamage
;
Health
-=
healthDamage
;
if
(
Health
<=
0
)
Health
=
0
;
}
}
public
String
getPrize
()
{
public
String
getPrize
()
{
...
@@ -67,30 +72,42 @@ public class Tank {
...
@@ -67,30 +72,42 @@ public class Tank {
}
}
public
void
applyPrize
()
{
public
void
applyPrize
()
{
if
(!
prize
.
equals
(
"empty"
))
{
if
(!
prize
.
equals
(
"empty"
))
{
if
(
prize
.
equals
(
"life"
))
if
(
prize
.
equals
(
"life"
))
{
Health
+=
10
;
Health
+=
10
;
// if (Health > 100)
}
// Health = 100;
if
(
Health
>
100
)
{
Health
=
100
;
}
if
(
prize
.
equals
(
"shield"
))
{
if
(
prize
.
equals
(
"shield"
))
{
if
(
Controller
.
renderCountLimit
-
50
==
Controller
.
renderCount
)
if
(
shieldCounter
<
150
)
{
bulletEffect
=
true
;
bulletEffect
=
true
;
else
shieldCounter
++;
}
else
{
shieldCounter
=
160
;
bulletEffect
=
false
;
bulletEffect
=
false
;
}
}
}
if
(
prize
.
equals
(
"bullet2"
))
{
if
(
prize
.
equals
(
"bullet2"
))
{
if
(!
bullet2
)
bullet2
=
true
;
bullet2
=
true
;
Controller
.
bulletSpeed
=
6
;
}
}
if
(
prize
.
equals
(
"bullet3"
))
{
if
(
prize
.
equals
(
"bullet3"
))
{
if
(!
bullet3
)
bullet3
=
true
;
bullet3
=
true
;
Controller
.
bulletSpeed
=
9
;
}
}
if
(
prize
.
equals
(
"laser"
))
{
if
(
prize
.
equals
(
"laser"
))
{
if
(
Controller
.
renderCountLimit
-
410
==
Controller
.
renderCount
)
Controller
.
laser
=
laser
;
laser
=
false
;
if
(
laserCounter
<
120
)
{
else
laser
=
true
;
laser
=
true
;
Controller
.
laser
=
true
;
Controller
.
bulletSpeed
=
9
;
laserCounter
++;
}
else
{
laserCounter
=
130
;
Controller
.
laser
=
false
;
Controller
.
bulletSpeed
=
4
;
}
}
}
}
}
}
}
...
...
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