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9831111
JTankTrouble
Commits
a8d226a9
Commit
a8d226a9
authored
Aug 08, 2020
by
nargessalehi98
Browse files
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Plain Diff
Add random tank location .
parent
2b0a81ec
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Showing
1 changed file
with
113 additions
and
165 deletions
+113
-165
GameState.java
src/GameState.java
+113
-165
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src/GameState.java
View file @
a8d226a9
...
@@ -42,14 +42,12 @@ public class GameState {
...
@@ -42,14 +42,12 @@ public class GameState {
private
boolean
one
=
false
;
private
boolean
one
=
false
;
private
boolean
two
=
false
;
private
boolean
two
=
false
;
private
boolean
three
=
false
;
private
boolean
three
=
false
;
private
boolean
left
;
private
boolean
right
;
private
boolean
up
;
private
boolean
down
;
public
double
rotateAmountBullet
;
public
double
rotateAmountBullet
;
public
ArrayList
<
Bullet
>
bullets
;
public
ArrayList
<
Bullet
>
bullets
;
//count number of enemy moves
//count number of enemy moves
public
int
move
=
0
;
public
int
move
=
0
;
public
boolean
firstTimePC
=
true
;
public
boolean
firstTime
=
true
;
/**
/**
...
@@ -58,12 +56,15 @@ public class GameState {
...
@@ -58,12 +56,15 @@ public class GameState {
* @param num of tank
* @param num of tank
*/
*/
public
GameState
(
int
num
)
{
public
GameState
(
int
num
)
{
//set default value
//set default value
locX
=
40
;
//
locX = 40;
locY
=
100
;
//
locY = 100;
diam
=
32
;
diam
=
32
;
pcX
=
300
;
//
pcY
=
400
;
// pcX = 300;
// pcY = 400;
//
rotateAmountTank
=
0
;
rotateAmountTank
=
0
;
rotateAmountBullet
=
0
;
rotateAmountBullet
=
0
;
gameOver
=
false
;
gameOver
=
false
;
...
@@ -73,12 +74,6 @@ public class GameState {
...
@@ -73,12 +74,6 @@ public class GameState {
keyRIGHT
=
false
;
keyRIGHT
=
false
;
keyLEFT
=
false
;
keyLEFT
=
false
;
keyM
=
false
;
keyM
=
false
;
//
up
=
true
;
down
=
true
;
left
=
true
;
right
=
true
;
//
//
mousePress
=
false
;
mousePress
=
false
;
mouseX
=
0
;
mouseX
=
0
;
...
@@ -105,6 +100,10 @@ public class GameState {
...
@@ -105,6 +100,10 @@ public class GameState {
return
new
Rectangle
(
locX
,
locY
,
25
,
25
);
return
new
Rectangle
(
locX
,
locY
,
25
,
25
);
}
}
public
Rectangle
getBoundsPC
(
int
locX
,
int
locY
)
{
return
new
Rectangle
(
locX
,
locY
,
30
,
30
);
}
public
Wall
verticalWallCollision
()
{
public
Wall
verticalWallCollision
()
{
for
(
Wall
wall
:
Controller
.
walls
)
{
for
(
Wall
wall
:
Controller
.
walls
)
{
if
(
wall
.
getWidth
()
==
5
&&
wall
.
getHeight
()
==
50
)
{
if
(
wall
.
getWidth
()
==
5
&&
wall
.
getHeight
()
==
50
)
{
...
@@ -182,8 +181,8 @@ public class GameState {
...
@@ -182,8 +181,8 @@ public class GameState {
public
Wall
verticalWallCollisionPC
()
{
public
Wall
verticalWallCollisionPC
()
{
for
(
Wall
wall
:
Controller
.
walls
)
{
for
(
Wall
wall
:
Controller
.
walls
)
{
if
(
wall
.
getWidth
()
==
5
&&
wall
.
getHeight
()
==
50
)
{
if
(
(
wall
.
getWidth
()
==
5
&&
wall
.
getHeight
()
==
50
)
)
{
if
((
getBounds
(
pcX
,
pcY
).
intersects
(
new
Rectangle
((
int
)
wall
.
getX
(),
(
int
)
wall
.
getY
(),
5
,
50
))))
{
if
((
getBounds
PC
(
pcX
,
pcY
).
intersects
(
new
Rectangle
((
int
)
wall
.
getX
(),
(
int
)
wall
.
getY
(),
5
,
50
))))
{
return
wall
;
return
wall
;
}
}
}
}
...
@@ -193,8 +192,8 @@ public class GameState {
...
@@ -193,8 +192,8 @@ public class GameState {
public
Wall
horizontalWallCollisionPC
()
{
public
Wall
horizontalWallCollisionPC
()
{
for
(
Wall
wall
:
Controller
.
walls
)
{
for
(
Wall
wall
:
Controller
.
walls
)
{
if
(
wall
.
getWidth
()
==
50
&&
wall
.
getHeight
()
==
5
)
{
if
(
(
wall
.
getWidth
()
==
50
&&
wall
.
getHeight
()
==
5
)
)
{
if
((
getBounds
(
pcX
,
pcY
).
intersects
(
new
Rectangle
((
int
)
wall
.
getX
(),
(
int
)
wall
.
getY
(),
50
,
5
))))
{
if
((
getBounds
PC
(
pcX
,
pcY
).
intersects
(
new
Rectangle
((
int
)
wall
.
getX
(),
(
int
)
wall
.
getY
(),
50
,
5
))))
{
return
wall
;
return
wall
;
}
}
}
}
...
@@ -204,208 +203,161 @@ public class GameState {
...
@@ -204,208 +203,161 @@ public class GameState {
public
boolean
isMoveAllowedPC
()
{
public
boolean
isMoveAllowedPC
()
{
if
(
verticalWallCollisionPC
()
!=
null
)
{
if
(
verticalWallCollisionPC
()
!=
null
)
{
if
(
verticalWallCollisionPC
().
getX
()
>
pcX
)
{
if
(
verticalWallCollisionPC
().
getX
()
>
pcX
)
{
if
(
rotateAmount
Tank
==
0
)
{
if
(
rotateAmount
PC
==
0
)
{
return
false
;
return
false
;
}
else
return
true
;
}
else
return
true
;
}
}
if
(
verticalWallCollisionPC
().
getX
()
<
pcX
)
{
if
(
verticalWallCollisionPC
().
getX
()
<
pcX
)
{
if
(
rotateAmount
Tank
==
180
)
{
if
(
rotateAmount
PC
==
180
)
{
return
false
;
return
false
;
}
else
return
true
;
}
else
return
true
;
}
}
}
}
if
(
horizontalWallCollisionPC
()
!=
null
)
{
if
(
horizontalWallCollisionPC
()
!=
null
)
{
if
(
horizontalWallCollisionPC
().
getY
()
>
pcY
)
{
if
(
horizontalWallCollisionPC
().
getY
()
>
pcY
)
{
if
(
rotateAmount
Tank
==
90
)
{
if
(
rotateAmount
PC
==
90
)
{
return
false
;
return
false
;
}
else
return
true
;
}
else
return
true
;
}
}
if
(
horizontalWallCollisionPC
().
getY
()
<
pcY
)
{
if
(
horizontalWallCollisionPC
().
getY
()
<
pcY
)
{
if
(
rotateAmount
Tank
==
270
)
{
if
(
rotateAmount
PC
==
270
)
{
return
false
;
return
false
;
}
else
return
true
;
}
else
return
true
;
}
}
}
}
return
true
;
return
true
;
}
}
public
void
pcUpdate
()
{
public
void
pcUpdate
()
{
System
.
out
.
println
(
isMoveAllowedPC
());
if
(
firstTimePC
)
{
Random
random
=
new
Random
();
pcY
=
(
random
.
nextInt
(
Controller
.
row
))
*
50
;
pcX
=
(
random
.
nextInt
(
Controller
.
col
))
*
50
;
firstTimePC
=
false
;
}
else
{
pcX
=
Math
.
max
(
pcX
,
40
);
pcX
=
Math
.
min
(
pcX
,
20
+
(((
Controller
.
col
-
1
)
/
2
)
*
50
)
+
(((
Controller
.
col
-
1
)
/
2
)
+
1
)
*
5
-
25
);
pcY
=
Math
.
max
(
pcY
,
70
);
pcY
=
Math
.
min
(
pcY
,
50
+
((
Controller
.
row
-
1
)
/
2
)
*
50
+
(((
Controller
.
row
-
1
)
/
2
)
+
1
)
*
5
-
25
);
}
if
(
move
>
0
&&
move
<
200
)
{
if
(
move
>
0
&&
move
<
200
)
{
if
(
move
<
10
0
)
{
if
(
move
<
5
0
)
{
rotateAmountPC
=
90
;
rotateAmountPC
=
90
;
if
(
isMoveAllowedPC
())
if
(
isMoveAllowedPC
())
{
pcY
+=
2
;
pcY
+=
2
;
else
{
}
}
else
if
(
move
<
100
)
{
rotateAmountPC
=
0
;
if
(
isMoveAllowedPC
())
{
pcX
+=
2
;
}
}
else
if
(
move
<
150
)
{
rotateAmountPC
=
270
;
rotateAmountPC
=
270
;
if
(
isMoveAllowedPC
())
{
pcY
-=
2
;
pcY
-=
2
;
}
}
}
else
{
}
else
{
rotateAmountPC
=
0
;
if
(
isMoveAllowedPC
())
pcX
+=
2
;
else
{
rotateAmountPC
=
180
;
rotateAmountPC
=
180
;
if
(
isMoveAllowedPC
())
{
pcX
-=
2
;
pcX
-=
2
;
}
}
}
}
}
}
if
(
move
>=
200
&&
move
<
500
)
{
if
(
move
>=
200
&&
move
<
500
)
{
if
(
move
<=
250
)
{
if
(
move
<
250
)
{
rotateAmountPC
=
180
;
if
(
isMoveAllowedPC
())
pcX
-=
2
;
else
{
rotateAmountPC
=
0
;
rotateAmountPC
=
0
;
if
(
isMoveAllowedPC
())
{
pcX
+=
2
;
pcX
+=
2
;
}
}
}
else
if
(
move
<
300
)
{
rotateAmountPC
=
90
;
if
(
isMoveAllowedPC
())
{
pcY
+=
2
;
}
}
else
if
(
move
<
400
)
{
rotateAmountPC
=
180
;
if
(
isMoveAllowedPC
())
{
pcX
-=
2
;
}
}
else
{
}
else
{
rotateAmountPC
=
270
;
rotateAmountPC
=
270
;
if
(
isMoveAllowedPC
())
if
(
isMoveAllowedPC
())
{
pcY
-=
2
;
pcY
-=
2
;
else
{
rotateAmountPC
=
90
;
pcY
+=
2
;
}
}
}
}
}
}
if
(
move
>=
500
&&
move
<
800
)
{
if
(
move
>=
500
&&
move
<
800
)
{
if
(
move
<
6
50
)
{
if
(
move
<
5
50
)
{
rotateAmountPC
=
270
;
rotateAmountPC
=
270
;
if
(
isMoveAllowedPC
())
if
(
isMoveAllowedPC
())
{
pcY
-=
2
;
pcY
-=
2
;
else
{
}
}
else
if
(
move
<
600
)
{
rotateAmountPC
=
180
;
if
(
isMoveAllowedPC
())
{
pcX
-=
2
;
}
}
else
if
(
move
<
700
)
{
rotateAmountPC
=
90
;
rotateAmountPC
=
90
;
if
(
isMoveAllowedPC
())
{
pcY
+=
2
;
pcY
+=
2
;
}
}
}
else
{
}
else
{
rotateAmountPC
=
180
;
if
(
isMoveAllowedPC
())
pcX
-=
2
;
else
{
rotateAmountPC
=
0
;
rotateAmountPC
=
0
;
if
(
isMoveAllowedPC
())
{
pcX
+=
2
;
pcX
+=
2
;
}
}
}
}
}
}
if
(
move
>=
800
&&
move
<
1200
)
{
if
(
move
>=
800
&&
move
<
1200
)
{
if
(
move
<
950
)
{
if
(
move
<
900
)
{
rotateAmountPC
=
0
;
if
(
isMoveAllowedPC
())
pcX
+=
2
;
else
{
rotateAmountPC
=
180
;
rotateAmountPC
=
180
;
if
(
isMoveAllowedPC
())
{
pcX
-=
2
;
pcX
-=
2
;
}
}
}
else
if
(
move
<
1000
)
{
rotateAmountPC
=
270
;
if
(
isMoveAllowedPC
())
{
pcY
-=
2
;
}
}
else
if
(
move
<
1100
)
{
rotateAmountPC
=
0
;
if
(
isMoveAllowedPC
())
{
pcX
+=
2
;
}
}
else
{
}
else
{
rotateAmountPC
=
90
;
rotateAmountPC
=
90
;
if
(
isMoveAllowedPC
())
if
(
isMoveAllowedPC
())
{
pcY
+=
2
;
pcY
+=
2
;
else
{
rotateAmountPC
=
270
;
pcY
-=
2
;
}
}
}
}
}
}
move
++;
move
++;
if
(
move
==
1200
)
if
(
move
==
1200
)
move
=
0
;
move
=
0
;
// for (Wall wall : Controller.walls) {
// if (wall.getWidth() == 5 && wall.getHeight() == 50 || wall.getWidth() == 5 && wall.getHeight() == 5) {
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getX() < pcX) {
// left = false;
// System.out.println("3");
// break;
// }
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getX() > pcX) {
// right = false;
// System.out.println("4");
// break;
// }
// }
// if (wall.getWidth() == 50 && wall.getHeight() == 5 || wall.getWidth() == 5 && wall.getHeight() == 5) {
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getY() > pcY) {
// down = false;
// System.out.println("2");
// break;
// }
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getY() < pcY ) {
// System.out.println("1");
// up = false;
// break;
// }
// }
//
// if (!up && !down && !left && !right) {
// if (wall.getWidth() == 5 && wall.getHeight() == 50) {
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getX() < pcX) {
// left = false;
// System.out.println("33");
// } else {
// left = true;
// System.out.println("3333");
//
// }
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getX() > pcX) {
// right = false;
// System.out.println("44");
// } else {
// right = true;
// System.out.println("4444");
// }
// }
// if (wall.getWidth() == 50 && wall.getHeight() == 5) {
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getY() > pcY) {
// down = false;
// System.out.println("22");
// break;
// } else {
// down = true;
// System.out.println("2222");
// }
// if (getBounds(pcX, pcY).intersects(new Rectangle((int) wall.getX(), (int) wall.getY(), (int) wall.getWidth(), (int) wall.getHeight())) && wall.getY() < pcY) {
// System.out.println("11");
// up = false;
// break;
// } else {
// up = true;
// System.out.println("1111");
// }
// }
// }
// }
// if (up) {
// pcY -= 2;
// rotateAmountPC = 270;
// } else if (down) {
// pcY += 2;
// rotateAmountPC = 90;
// } else if (left) {
// pcX -= 2;
// rotateAmountPC = 180;
// } else if (right) {
// pcX += 2;
// rotateAmountPC = 0;
// }
pcX
=
Math
.
max
(
pcX
,
40
);
pcX
=
Math
.
min
(
pcX
,
20
+
(((
Controller
.
col
-
1
)
/
2
)
*
50
)
+
(((
Controller
.
col
-
1
)
/
2
)
+
1
)
*
5
-
25
);
pcY
=
Math
.
max
(
pcY
,
70
);
pcY
=
Math
.
min
(
pcY
,
50
+
((
Controller
.
row
-
1
)
/
2
)
*
50
+
(((
Controller
.
row
-
1
)
/
2
)
+
1
)
*
5
-
25
);
}
}
/**
/**
* The method which updates the game state.
* The method which updates the game state.
*/
*/
public
void
update
()
{
public
void
update
()
throws
IOException
{
if
(
firstTime
)
{
Random
random
=
new
Random
();
locY
=
(
random
.
nextInt
(
Controller
.
row
))
*
50
;
locX
=
(
random
.
nextInt
(
Controller
.
col
))
*
50
;
firstTime
=
false
;
}
else
{
locX
=
Math
.
max
(
locX
,
40
);
locX
=
Math
.
min
(
locX
,
20
+
(((
Controller
.
col
-
1
)
/
2
)
*
50
)
+
(((
Controller
.
col
-
1
)
/
2
)
+
1
)
*
5
-
25
);
locY
=
Math
.
max
(
locY
,
70
);
locY
=
Math
.
min
(
locY
,
50
+
((
Controller
.
row
-
1
)
/
2
)
*
50
+
(((
Controller
.
row
-
1
)
/
2
)
+
1
)
*
5
-
25
);
}
if
(
rotateAmountTank
>=
360
||
rotateAmountTank
<=
-
360
)
rotateAmountTank
=
0
;
if
(
rotateAmountTank
>=
360
||
rotateAmountTank
<=
-
360
)
rotateAmountTank
=
0
;
if
(
mousePress
)
{
if
(
mousePress
)
{
locY
=
mouseY
-
diam
/
2
;
locY
=
mouseY
-
diam
/
2
;
...
@@ -424,29 +376,25 @@ public class GameState {
...
@@ -424,29 +376,25 @@ public class GameState {
}
}
for
(
Prize
prize
:
Controller
.
prizes
)
{
for
(
Prize
prize
:
Controller
.
prizes
)
{
if
((
getBounds
(
locX
,
locY
).
intersects
(
new
Rectangle
((
int
)
prize
.
getX
(),
(
int
)
prize
.
getY
(),
prize
.
getWidth
(),
prize
.
getHeight
())))
){
if
((
getBounds
(
locX
,
locY
).
intersects
(
new
Rectangle
((
int
)
prize
.
getX
(),
(
int
)
prize
.
getY
(),
prize
.
getWidth
(),
prize
.
getHeight
()))))
{
if
(
Controller
.
tanks
.
get
(
0
).
getPrize
().
equals
(
"empty"
)||
Controller
.
tanks
.
get
(
0
).
getPrize
().
equals
(
"bullet2"
)||
Controller
.
tanks
.
get
(
0
).
getPrize
().
equals
(
"bullet3"
))
{
Controller
.
getPrize
=
true
;
Controller
.
getPrize
=
true
;
Controller
.
tanks
.
get
(
0
).
setPrize
(
prize
.
getName
());
Controller
.
tanks
.
get
(
0
).
setPrize
(
prize
.
getName
());
}
}
if
((
getBounds
(
pcX
,
pcY
).
intersects
(
new
Rectangle
((
int
)
prize
.
getX
(),
(
int
)
prize
.
getY
(),
prize
.
getWidth
(),
prize
.
getHeight
())))){
}
if
((
getBounds
(
pcX
,
pcY
).
intersects
(
new
Rectangle
((
int
)
prize
.
getX
(),
(
int
)
prize
.
getY
(),
prize
.
getWidth
(),
prize
.
getHeight
()))))
{
if
(
Controller
.
tanks
.
get
(
1
).
getPrize
().
equals
(
"empty"
)||
Controller
.
tanks
.
get
(
1
).
getPrize
().
equals
(
"bullet2"
)||
Controller
.
tanks
.
get
(
1
).
getPrize
().
equals
(
"bullet3"
))
{
Controller
.
getPrize
=
true
;
Controller
.
getPrize
=
true
;
Controller
.
tanks
.
get
(
1
).
setPrize
(
prize
.
getName
());
Controller
.
tanks
.
get
(
1
).
setPrize
(
prize
.
getName
());
}
}
}
}
}
if
(
keyLEFT
)
if
(
keyLEFT
)
rotateAmountTank
-=
15
;
rotateAmountTank
-=
15
;
if
(
keyRIGHT
)
if
(
keyRIGHT
)
rotateAmountTank
+=
15
;
rotateAmountTank
+=
15
;
locX
=
Math
.
max
(
locX
,
40
);
locX
=
Math
.
min
(
locX
,
20
+
(((
Controller
.
col
-
1
)
/
2
)
*
50
)
+
(((
Controller
.
col
-
1
)
/
2
)
+
1
)
*
5
-
25
);
locY
=
Math
.
max
(
locY
,
70
);
locY
=
Math
.
min
(
locY
,
50
+
((
Controller
.
row
-
1
)
/
2
)
*
50
+
(((
Controller
.
row
-
1
)
/
2
)
+
1
)
*
5
-
25
);
}
}
public
void
fire
(
Graphics2D
g2d
)
{
public
void
fire
(
Graphics2D
g2d
)
{
...
...
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