Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
P
Project1Othello
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
9831113
Project1Othello
Commits
a67ada9e
Commit
a67ada9e
authored
Apr 06, 2020
by
amir
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
some javadocs
parent
6da59d43
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
96 additions
and
40 deletions
+96
-40
Main.java
Main.java
+9
-3
Player1.java
Player1.java
+0
-15
Player2.java
Player2.java
+0
-15
Players.java
Players.java
+87
-7
No files found.
Main.java
View file @
a67ada9e
...
...
@@ -10,9 +10,12 @@ public class Main {
Player1
play1
=
new
Player1
();
Player2
play2
=
new
Player2
();
players
.
display
(
play1
.
getArr1
(),
play2
.
getArr2
());
while
((
play1
.
getNumberOfDisks
1
()
+
play2
.
getNumberOfDisks2
(
)
<
64
)
&&
(
play1
.
getNumberOfDisks
1
()
!=
0
)
&&
(
play2
.
getNumberOfDisks2
(
)
!=
0
))
while
((
play1
.
getNumberOfDisks
(
play1
.
getArr1
())
+
play2
.
getNumberOfDisks
(
play2
.
getArr2
()
)
<
64
)
&&
(
play1
.
getNumberOfDisks
(
play1
.
getArr1
())
!=
0
)
&&
(
play2
.
getNumberOfDisks
(
play2
.
getArr2
()
)
!=
0
))
{
if
((
play1
.
numberOfPlayerPossibleMoves
(
play2
.
getArr2
(),
play1
.
getArr1
())
==
0
)
&&
(
play2
.
numberOfPlayerPossibleMoves
(
play1
.
getArr1
(),
play2
.
getArr2
())
==
0
))
break
;
turns
++;
if
(
turns
%
2
==
1
){
if
(
play1
.
numberOfPlayerPossibleMoves
(
play2
.
getArr2
(),
play1
.
getArr1
())
!=
0
)
{
...
...
@@ -28,7 +31,6 @@ public class Main {
System
.
out
.
println
(
"Player2, it's your turn!"
);
else
{
System
.
out
.
println
(
"pass"
);
turns
++;
continue
;
}
}
...
...
@@ -50,6 +52,10 @@ public class Main {
players
.
display
(
play1
.
getArr1
(),
play2
.
getArr2
());
//System.out.println("player1: "+play1.getNumberOfDisks1()+" player2:"+play2.getNumberOfDisks2());
}
if
(
play1
.
getNumberOfDisks
(
play1
.
getArr1
())
>
play2
.
getNumberOfDisks
(
play2
.
getArr2
()))
System
.
out
.
println
(
"Player1 wins!"
);
else
System
.
out
.
println
(
"Player2 wins!"
);
}
...
...
Player1.java
View file @
a67ada9e
package
com
.
company
;
public
class
Player1
extends
Players
{
private
int
numberOfDisks1
;
int
[][]
arr1
;
public
Player1
(){
arr1
=
new
int
[
9
][
9
];
arr1
[
4
][
5
]
=
1
;
arr1
[
5
][
4
]
=
1
;
numberOfDisks1
=
0
;
}
public
int
[][]
getArr1
()
{
return
arr1
;
}
public
int
getNumberOfDisks1
()
{
numberOfDisks1
=
0
;
for
(
int
i
=
1
;
i
<=
8
;
i
++){
for
(
int
j
=
1
;
j
<=
8
;
j
++){
if
(
arr1
[
j
][
i
]
!=
0
)
{
//System.out.println("x = " + j + "y = " + i);
numberOfDisks1
++;
}
}
}
//System.out.println(numberOfDisks1);
return
numberOfDisks1
;
}
}
Player2.java
View file @
a67ada9e
package
com
.
company
;
public
class
Player2
extends
Players
{
private
int
numberOfDisks2
;
int
[][]
arr2
;
public
Player2
(){
arr2
=
new
int
[
9
][
9
];
arr2
[
4
][
4
]
=
1
;
arr2
[
5
][
5
]
=
1
;
numberOfDisks2
=
0
;
}
public
int
[][]
getArr2
()
{
return
arr2
;
}
public
int
getNumberOfDisks2
()
{
numberOfDisks2
=
0
;
for
(
int
i
=
1
;
i
<=
8
;
i
++){
for
(
int
j
=
1
;
j
<=
8
;
j
++){
if
(
arr2
[
j
][
i
]
!=
0
)
{
//System.out.println("x = " + j + "y = " + i);
numberOfDisks2
++;
}
}
}
//System.out.println(numberOfDisks2);
return
numberOfDisks2
;
}
}
Players.java
View file @
a67ada9e
...
...
@@ -4,12 +4,27 @@ package com.company;
import
java.util.Scanner
;
public
class
Players
{
// the number of possible players saves here
private
int
possibleMoves
;
// the player's number of disks
private
int
numberOfDisks
;
/**
* Creates a player and initials the possible moves with zero
*/
public
Players
(){
possibleMoves
=
0
;
}
/**
* gets an array(player1 or player2) and a coordinate and checks
* if the coordinate contains in the array
* @param arr the array to check it's values
* @param x the x of the coordinate
* @param y the y of the coordinate
* @return if contains returns true and otherwise returns false
*/
public
boolean
containsInArray
(
int
[][]
arr
,
int
x
,
int
y
){
if
(
arr
[
x
][
y
]
!=
0
)
return
true
;
...
...
@@ -17,6 +32,14 @@ public class Players {
return
false
;
}
/**
* this method gets the coordinate of a blank space an checks if there is
* a opponent disc,and then if exists for each of opponent disks does the equalize method
* @param arrOpponent list of opponent discs' coordinates
* @param arr list of the player disc's coordinates
* @param x the x of the blank space
* @param y the y of the blank space
*/
public
void
searchInNeighbors
(
int
[][]
arrOpponent
,
int
[][]
arr
,
int
x
,
int
y
){
if
(
x
!=
1
){
if
(
containsInArray
(
arrOpponent
,
x
-
1
,
y
)){
...
...
@@ -55,26 +78,30 @@ public class Players {
if
(
containsInArray
(
arrOpponent
,
x
,
y
+
1
))
equalize
(
arrOpponent
,
arr
,
x
,
y
,
0
,
+
1
);
}
}
/**
* displays the place of black and white discs and blanks
* @param a1 array of the player1's discs
* @param a2 array of the player2's discs
*/
public
void
display
(
int
[][]
a1
,
int
[][]
a2
){
System
.
out
.
println
(
" A B C D E F G H"
);
for
(
int
i
=
1
;
i
<=
8
;
i
++){
System
.
out
.
print
(
i
+
" "
);
for
(
int
j
=
1
;
j
<=
8
;
j
++)
{
if
(
containsInArray
(
a2
,
j
,
i
))
{
// the unicode of white circle
*
// the unicode of white circle
(there is a player2 disc)
System
.
out
.
print
(
'\
u25CB
'
);
}
else
{
if
(
containsInArray
(
a1
,
j
,
i
))
{
// the unicode of black circle
System
.
out
.
print
(
'\
u2
6AB
'
);
// the unicode of black circle
(there is a player1 disc)
System
.
out
.
print
(
'\
u2
5CF
'
);
}
else
// the unicode of white square
System
.
out
.
print
(
'\
u2
B1C
'
);
// the unicode of white square
(a blank)
System
.
out
.
print
(
'\
u2
5A1
'
);
}
System
.
out
.
print
(
" "
);
}
...
...
@@ -82,6 +109,15 @@ public class Players {
}
}
/**
*
* @param arrOpponent
* @param arr
* @param x
* @param y
* @param moveX
* @param moveY
*/
public
void
equalize
(
int
[][]
arrOpponent
,
int
[][]
arr
,
int
x
,
int
y
,
int
moveX
,
int
moveY
)
{
if
(
checkTheMoveIfPossible
(
arrOpponent
,
arr
,
x
,
y
,
moveX
,
moveY
))
{
arr
[
x
][
y
]
=
1
;
...
...
@@ -95,6 +131,13 @@ public class Players {
}
}
/**
* this method returns the number of possible moves by finding blanks and
* checking sides that if there is a possible move
* @param arrOpponent the coordinates of opponent player's discs
* @param arr the coordinates of the player's discs
* @return if there is a possible move returns 1 and else returns 0
*/
public
int
numberOfPlayerPossibleMoves
(
int
[][]
arrOpponent
,
int
[][]
arr
){
for
(
int
i
=
1
;
i
<
9
;
i
++){
for
(
int
j
=
1
;
j
<
9
;
j
++){
...
...
@@ -121,6 +164,14 @@ public class Players {
return
possibleMoves
;
}
/**
*
* @param arrOpponent
* @param arr
* @param x
* @param y
* @return
*/
public
boolean
checkSides
(
int
[][]
arrOpponent
,
int
[][]
arr
,
int
x
,
int
y
){
if
(
x
!=
1
){
if
(
containsInArray
(
arrOpponent
,
x
-
1
,
y
)){
...
...
@@ -170,6 +221,16 @@ public class Players {
return
false
;
}
/**
*
* @param arrOpponent
* @param arr
* @param x
* @param y
* @param moveX
* @param moveY
* @return
*/
public
boolean
checkTheMoveIfPossible
(
int
[][]
arrOpponent
,
int
[][]
arr
,
int
x
,
int
y
,
int
moveX
,
int
moveY
){
int
x1
=
x
;
int
y1
=
y
;
x1
+=
moveX
;
...
...
@@ -189,4 +250,23 @@ public class Players {
return
false
;
}
/**
* gets a player's array and returns the number of it's discs
* @param arr player1(2)'s array
* @return the number of discs
*/
public
int
getNumberOfDisks
(
int
[][]
arr
)
{
numberOfDisks
=
0
;
for
(
int
i
=
1
;
i
<=
8
;
i
++){
for
(
int
j
=
1
;
j
<=
8
;
j
++){
if
(
arr
[
j
][
i
]
!=
0
)
{
//System.out.println("x = " + j + "y = " + i);
numberOfDisks
++;
}
}
}
//System.out.println(numberOfDisks1);
return
numberOfDisks
;
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment