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9628055
Pentago
Commits
93b3ca67
Commit
93b3ca67
authored
Apr 11, 2020
by
nargessalehi98
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6 changed files
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274 deletions
+366
-274
GameRules.class
out/production/Pentago.u/GameRules.class
+0
-0
Main.class
out/production/Pentago.u/Main.class
+0
-0
Map.class
out/production/Pentago.u/Map.class
+0
-0
GameRules.java
src/GameRules.java
+220
-0
Main.java
src/Main.java
+47
-38
Map.java
src/Map.java
+99
-236
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out/production/Pentago.u/GameRules.class
0 → 100644
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93b3ca67
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out/production/Pentago.u/Main.class
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93b3ca67
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out/production/Pentago.u/Map.class
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src/GameRules.java
0 → 100644
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93b3ca67
import
java.util.ArrayList
;
import
java.util.Scanner
;
/**
* provide game rules
* @author Narges Salehi
*/
public
class
GameRules
{
//map of game
private
Map
map
;
/**
* creat new game rules
*/
public
GameRules
()
{
map
=
new
Map
();
}
/**
* check all the lines with wining condition for a player - check circles color
* @param Color of player
* @return true or false
*/
public
boolean
checkWinner
(
String
Color
)
{
// count lines with wining condition
int
counter
=
0
;
// check horizontal and vertical lines
counter
+=
map
.
checkLine
(
0
,
1
,
2
,
0
,
1
,
map
.
getSquare
(
1
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
2
,
1
,
0
,
2
,
1
,
map
.
getSquare
(
2
),
map
.
getSquare
(
1
),
Color
);
counter
+=
map
.
checkLine
(
3
,
4
,
5
,
3
,
4
,
map
.
getSquare
(
1
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
5
,
4
,
3
,
5
,
4
,
map
.
getSquare
(
2
),
map
.
getSquare
(
1
),
Color
);
counter
+=
map
.
checkLine
(
6
,
7
,
8
,
6
,
7
,
map
.
getSquare
(
1
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
8
,
7
,
6
,
7
,
8
,
map
.
getSquare
(
2
),
map
.
getSquare
(
1
),
Color
);
counter
+=
map
.
checkLine
(
0
,
3
,
6
,
0
,
3
,
map
.
getSquare
(
1
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
6
,
3
,
0
,
6
,
3
,
map
.
getSquare
(
3
),
map
.
getSquare
(
1
),
Color
);
counter
+=
map
.
checkLine
(
1
,
4
,
7
,
1
,
4
,
map
.
getSquare
(
1
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
7
,
4
,
1
,
7
,
4
,
map
.
getSquare
(
3
),
map
.
getSquare
(
1
),
Color
);
counter
+=
map
.
checkLine
(
2
,
5
,
8
,
2
,
5
,
map
.
getSquare
(
1
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
8
,
5
,
2
,
8
,
5
,
map
.
getSquare
(
3
),
map
.
getSquare
(
1
),
Color
);
counter
+=
map
.
checkLine
(
0
,
1
,
2
,
0
,
1
,
map
.
getSquare
(
3
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
2
,
1
,
0
,
2
,
1
,
map
.
getSquare
(
4
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
3
,
4
,
5
,
3
,
4
,
map
.
getSquare
(
3
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
5
,
4
,
3
,
5
,
4
,
map
.
getSquare
(
4
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
6
,
7
,
8
,
6
,
7
,
map
.
getSquare
(
3
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
8
,
7
,
6
,
7
,
8
,
map
.
getSquare
(
4
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
0
,
3
,
6
,
0
,
3
,
map
.
getSquare
(
2
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
6
,
3
,
0
,
6
,
3
,
map
.
getSquare
(
4
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
1
,
4
,
7
,
1
,
4
,
map
.
getSquare
(
2
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
7
,
4
,
1
,
7
,
4
,
map
.
getSquare
(
4
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
2
,
5
,
8
,
2
,
5
,
map
.
getSquare
(
2
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
8
,
5
,
2
,
8
,
5
,
map
.
getSquare
(
4
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
2
,
4
,
6
,
2
,
4
,
map
.
getSquare
(
2
),
map
.
getSquare
(
3
),
Color
);
counter
+=
map
.
checkLine
(
6
,
4
,
2
,
6
,
4
,
map
.
getSquare
(
3
),
map
.
getSquare
(
2
),
Color
);
counter
+=
map
.
checkLine
(
0
,
4
,
8
,
0
,
4
,
map
.
getSquare
(
1
),
map
.
getSquare
(
4
),
Color
);
counter
+=
map
.
checkLine
(
8
,
4
,
0
,
8
,
4
,
map
.
getSquare
(
4
),
map
.
getSquare
(
1
),
Color
);
// check diagonal lines
if
(
map
.
getSquare
(
2
).
get
(
1
).
equals
(
map
.
getSquare
(
2
).
get
(
3
))
&&
map
.
getSquare
(
2
).
get
(
1
).
equals
(
map
.
getSquare
(
1
).
get
(
8
))
&&
map
.
getSquare
(
2
).
get
(
1
).
equals
(
map
.
getSquare
(
3
).
get
(
1
))
&&
map
.
getSquare
(
2
).
get
(
1
).
equals
(
map
.
getSquare
(
3
).
get
(
3
)))
{
if
(
map
.
getSquare
(
2
).
get
(
1
).
equals
(
Color
))
counter
+=
1
;
}
if
(
map
.
getSquare
(
2
).
get
(
5
).
equals
(
map
.
getSquare
(
2
).
get
(
7
))
&&
map
.
getSquare
(
2
).
get
(
5
).
equals
(
map
.
getSquare
(
4
).
get
(
0
))
&&
map
.
getSquare
(
2
).
get
(
5
).
equals
(
map
.
getSquare
(
3
).
get
(
5
))
&&
map
.
getSquare
(
2
).
get
(
5
).
equals
(
map
.
getSquare
(
3
).
get
(
7
)))
{
if
(
map
.
getSquare
(
2
).
get
(
5
).
equals
(
Color
))
counter
+=
1
;
}
if
(
map
.
getSquare
(
1
).
get
(
1
).
equals
(
map
.
getSquare
(
1
).
get
(
5
))
&&
map
.
getSquare
(
1
).
get
(
1
).
equals
(
map
.
getSquare
(
2
).
get
(
6
))
&&
map
.
getSquare
(
1
).
get
(
1
).
equals
(
map
.
getSquare
(
4
).
get
(
1
))
&&
map
.
getSquare
(
1
).
get
(
1
).
equals
(
map
.
getSquare
(
4
).
get
(
5
)))
{
if
(
map
.
getSquare
(
1
).
get
(
1
).
equals
(
Color
))
counter
+=
1
;
}
if
(
map
.
getSquare
(
1
).
get
(
3
).
equals
(
map
.
getSquare
(
1
).
get
(
7
))
&&
map
.
getSquare
(
1
).
get
(
3
).
equals
(
map
.
getSquare
(
3
).
get
(
2
))
&&
map
.
getSquare
(
1
).
get
(
3
).
equals
(
map
.
getSquare
(
4
).
get
(
3
))
&&
map
.
getSquare
(
1
).
get
(
3
).
equals
(
map
.
getSquare
(
4
).
get
(
7
)))
{
if
(
map
.
getSquare
(
1
).
get
(
3
).
equals
(
Color
))
counter
+=
1
;
}
return
counter
>
0
;
}
/**
* rotate given square with given direction
* @param numberOfSquare number of Array list
* @param direction of rotate
*/
public
void
rotateSquare
(
int
numberOfSquare
,
String
direction
)
{
//clockwise
if
(
direction
.
equals
(
"C"
))
{
//creat a new array list
ArrayList
<
String
>
temp
=
new
ArrayList
<
String
>();
//add each circle of map after rotating in temp
temp
.
add
(
0
,
map
.
getSquare
(
numberOfSquare
).
get
(
6
));
temp
.
add
(
1
,
map
.
getSquare
(
numberOfSquare
).
get
(
3
));
temp
.
add
(
2
,
map
.
getSquare
(
numberOfSquare
).
get
(
0
));
temp
.
add
(
3
,
map
.
getSquare
(
numberOfSquare
).
get
(
7
));
temp
.
add
(
4
,
map
.
getSquare
(
numberOfSquare
).
get
(
4
));
temp
.
add
(
5
,
map
.
getSquare
(
numberOfSquare
).
get
(
1
));
temp
.
add
(
6
,
map
.
getSquare
(
numberOfSquare
).
get
(
8
));
temp
.
add
(
7
,
map
.
getSquare
(
numberOfSquare
).
get
(
5
));
temp
.
add
(
8
,
map
.
getSquare
(
numberOfSquare
).
get
(
2
));
//set temp to given square
map
.
setSquare
(
temp
,
numberOfSquare
);
}
//non-clockwise
if
(
direction
.
equals
(
"NC"
))
{
ArrayList
<
String
>
temp
=
new
ArrayList
<
String
>();
temp
.
add
(
0
,
map
.
getSquare
(
numberOfSquare
).
get
(
2
));
temp
.
add
(
1
,
map
.
getSquare
(
numberOfSquare
).
get
(
5
));
temp
.
add
(
2
,
map
.
getSquare
(
numberOfSquare
).
get
(
8
));
temp
.
add
(
3
,
map
.
getSquare
(
numberOfSquare
).
get
(
1
));
temp
.
add
(
4
,
map
.
getSquare
(
numberOfSquare
).
get
(
4
));
temp
.
add
(
5
,
map
.
getSquare
(
numberOfSquare
).
get
(
7
));
temp
.
add
(
6
,
map
.
getSquare
(
numberOfSquare
).
get
(
0
));
temp
.
add
(
7
,
map
.
getSquare
(
numberOfSquare
).
get
(
3
));
temp
.
add
(
8
,
map
.
getSquare
(
numberOfSquare
).
get
(
6
));
map
.
setSquare
(
temp
,
numberOfSquare
);
}
}
/**
* rotate square in map
*/
public
void
rotate
()
{
//check if there is an empty square skip rotating
if
(
map
.
isEmpty
())
{
System
.
out
.
println
(
"\nThere is at least one Empty Square ,You can Skip rotating by Entering skip else Enter anything :"
);
Scanner
scanner1
=
new
Scanner
(
System
.
in
);
String
skip
=
scanner1
.
next
();
if
(!(
skip
.
equals
(
"skip"
)))
{
System
.
out
.
print
(
"Enter number of square and rotate direction like 1 C :"
);
rotateCheck
();
}
}
else
{
System
.
out
.
print
(
"\nEnter number of square and rotate direction like 1 C :"
);
rotateCheck
();
}
}
/**
* check direction and square number for rotating
*/
private
void
rotateCheck
()
{
Scanner
scanner2
=
new
Scanner
(
System
.
in
);
int
square
=
scanner2
.
nextInt
();
String
dir
=
scanner2
.
next
();
if
(
square
==
1
)
{
rotateSquare
(
1
,
dir
);
}
else
if
(
square
==
2
)
{
rotateSquare
(
2
,
dir
);
}
else
if
(
square
==
3
)
{
rotateSquare
(
3
,
dir
);
}
else
if
(
square
==
4
)
{
rotateSquare
(
4
,
dir
);
}
}
/**
* put disk in map for player with given color
* @param Color of player
*/
public
void
putDisk
(
String
Color
)
{
System
.
out
.
println
(
"\nEnter the number of square and circle :"
);
Scanner
scanner
=
new
Scanner
(
System
.
in
);
int
square
=
scanner
.
nextInt
();
int
circle
=
scanner
.
nextInt
();
if
(
square
>
4
||
square
<
1
||
circle
>
9
||
circle
<
1
)
putDisk
(
Color
);
else
{
if
(
square
==
1
)
{
if
(
map
.
getSquare
(
1
).
get
(
circle
-
1
).
equals
(
" ⚪ "
))
{
map
.
getSquare
(
1
).
remove
(
circle
-
1
);
map
.
getSquare
(
1
).
add
(
circle
-
1
,
Color
);
}
else
{
System
.
out
.
println
(
"Already taken"
);
putDisk
(
Color
);
}
}
if
(
square
==
2
)
{
if
(
map
.
getSquare
(
2
).
get
(
circle
-
1
).
equals
(
" ⚪ "
))
{
map
.
getSquare
(
2
).
remove
(
circle
-
1
);
map
.
getSquare
(
2
).
add
(
circle
-
1
,
Color
);
}
else
{
System
.
out
.
println
(
"Already taken"
);
putDisk
(
Color
);
}
}
if
(
square
==
3
)
{
if
(
map
.
getSquare
(
3
).
get
(
circle
-
1
).
equals
(
" ⚪ "
))
{
map
.
getSquare
(
3
).
remove
(
circle
-
1
);
map
.
getSquare
(
3
).
add
(
circle
-
1
,
Color
);
}
else
{
System
.
out
.
println
(
"Already taken"
);
putDisk
(
Color
);
}
}
if
(
square
==
4
)
{
if
(
map
.
getSquare
(
4
).
get
(
circle
-
1
).
equals
(
" ⚪ "
))
{
map
.
getSquare
(
4
).
remove
(
circle
-
1
);
map
.
getSquare
(
4
).
add
(
circle
-
1
,
Color
);
}
else
{
System
.
out
.
println
(
"Already taken"
);
putDisk
(
Color
);
}
}
}
}
/**
* print map after applying rules
*/
public
void
print
()
{
map
.
print
();
}
}
src/Main.java
View file @
93b3ca67
import
java.util.Random
;
/**
* run whole game
*
* @author Narges Salehi
*/
public
class
Main
{
public
static
void
main
(
String
[]
args
)
{
//creat a random number to set random color for player
Random
random
=
new
Random
();
int
rand
=
random
.
nextInt
(
2
);
//color of player
String
red
=
" 🔴 "
;
String
black
=
" ⚫ "
;
Map
map
=
new
Map
();
map
.
print
();
//creat a new game
GameRules
game
=
new
GameRules
();
game
.
print
();
if
(
rand
==
0
)
{
//start game
while
(
true
)
{
map
.
putDisk
(
red
);
map
.
print
();
if
(
map
.
checkWinner
(
red
))
{
game
.
putDisk
(
red
);
game
.
print
();
//check wining condition
if
(
game
.
checkWinner
(
red
))
{
System
.
out
.
println
(
"\nRed is winner !"
);
break
;
}
map
.
rotate
();
map
.
print
();
if
(
map
.
checkWinner
(
red
)
&&
map
.
checkWinner
(
black
))
{
//rotate
game
.
rotate
();
game
.
print
();
//check wining condition
if
(
game
.
checkWinner
(
red
)
&&
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nequal!"
);
break
;
}
else
if
(
map
.
checkWinner
(
red
))
{
}
else
if
(
game
.
checkWinner
(
red
))
{
System
.
out
.
println
(
"\nRed is winner !"
);
break
;
}
else
if
(
map
.
checkWinner
(
black
)){
}
else
if
(
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nblack is winner !"
);
break
;
}
map
.
putDisk
(
black
);
map
.
print
();
if
(
map
.
checkWinner
(
black
))
{
//same for next player
game
.
putDisk
(
black
);
game
.
print
();
if
(
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nblack is winner !"
);
break
;
}
map
.
rotate
();
map
.
print
();
if
(
map
.
checkWinner
(
red
)
&&
map
.
checkWinner
(
black
))
{
game
.
rotate
();
game
.
print
();
if
(
game
.
checkWinner
(
red
)
&&
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nequal!"
);
break
;
}
else
if
(
map
.
checkWinner
(
red
))
{
}
else
if
(
game
.
checkWinner
(
red
))
{
System
.
out
.
println
(
"\nRed is winner !"
);
break
;
}
else
if
(
map
.
checkWinner
(
black
)){
}
else
if
(
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nblack is winner !"
);
break
;
}
...
...
@@ -53,41 +64,39 @@ public class Main {
}
}
else
{
while
(
true
)
{
map
.
putDisk
(
black
);
map
.
print
();
if
(
map
.
checkWinner
(
black
))
{
game
.
putDisk
(
black
);
game
.
print
();
if
(
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nblack is winner !"
);
break
;
}
map
.
rotate
();
map
.
print
();
if
(
map
.
checkWinner
(
red
)
&&
map
.
checkWinner
(
black
))
{
game
.
rotate
();
game
.
print
();
if
(
game
.
checkWinner
(
red
)
&&
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nequal!"
);
break
;
}
else
if
(
map
.
checkWinner
(
red
))
{
}
else
if
(
game
.
checkWinner
(
red
))
{
System
.
out
.
println
(
"\nRed is winner !"
);
break
;
}
else
if
(
map
.
checkWinner
(
black
)){
}
else
if
(
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nblack is winner !"
);
break
;
}
map
.
putDisk
(
red
);
map
.
print
();
if
(
map
.
checkWinner
(
red
))
{
game
.
putDisk
(
red
);
game
.
print
();
if
(
game
.
checkWinner
(
red
))
{
System
.
out
.
println
(
"\nRed is winner !"
);
break
;
}
map
.
rotate
();
map
.
print
();
if
(
map
.
checkWinner
(
red
)
&&
map
.
checkWinner
(
black
))
{
game
.
rotate
();
game
.
print
();
if
(
game
.
checkWinner
(
red
)
&&
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nequal!"
);
break
;
}
else
if
(
map
.
checkWinner
(
red
))
{
}
else
if
(
game
.
checkWinner
(
red
))
{
System
.
out
.
println
(
"\nRed is winner !"
);
break
;
}
else
if
(
map
.
checkWinner
(
black
)){
}
else
if
(
game
.
checkWinner
(
black
))
{
System
.
out
.
println
(
"\nblack is winner !"
);
break
;
}
...
...
src/Map.java
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