usingSystem;usingUnityEngine;namespaceUnityStandardAssets.Vehicles.Car{publicclassBrakeLight:MonoBehaviour{publicCarControllercar;// reference to the car controller, must be dragged in inspectorprivateRendererm_Renderer;privatevoidStart(){m_Renderer=GetComponent<Renderer>();}privatevoidUpdate(){// enable the Renderer when the car is braking, disable it otherwise.m_Renderer.enabled=car.BrakeInput>0f;}}}