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using UnityEngine;
using System;
namespace TurnTheGameOn.IKDriver {
public class IKD_StandaloneInput : IKD_VirtualInput{
public override float GetAxis(string name, bool raw){
return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
}
public override bool GetButton(string name){
return Input.GetButton(name);
}
public override bool GetButtonDown(string name){
return Input.GetButtonDown(name);
}
public override bool GetButtonUp(string name){
return Input.GetButtonUp(name);
}
public override void SetButtonDown(string name){
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetButtonUp(string name){
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxisPositive(string name){
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxisNegative(string name){
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxisZero(string name){
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override void SetAxis(string name, float value){
throw new Exception(
" This is not possible to be called for standalone input. Please check your platform and code where this is called");
}
public override Vector3 MousePosition(){
return Input.mousePosition;
}
}
}