using UnityEngine;
using System.Collections;
namespace TurnTheGameOn.IKDriver{
public class IKD_VehicleSkidTrail : MonoBehaviour {
#region Public Variables
public float persistTime;
#endregion
#region Main Methods
private IEnumerator Start() {
while (true){
yield return null;
if (transform.parent.parent == null){
Destroy(gameObject, persistTime);
}
}
}
#endregion
}
}
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kash authored6e9f5396