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9831111
JTankTrouble
Commits
660d635a
Commit
660d635a
authored
Aug 02, 2020
by
nargessalehi98
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GameLoop.java
src/GameLoop.java
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src/GameLoop.java
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660d635a
...
@@ -11,21 +11,21 @@ import java.util.PrimitiveIterator;
...
@@ -11,21 +11,21 @@ import java.util.PrimitiveIterator;
* in the while loop (update() and render()) should be
* in the while loop (update() and render()) should be
* long running! Both must execute very quickly, without
* long running! Both must execute very quickly, without
* any waiting and blocking!
* any waiting and blocking!
*
*
* Detailed discussion on different game loop design
* Detailed discussion on different game loop design
* patterns is available in the following link:
* patterns is available in the following link:
* http://gameprogrammingpatterns.com/game-loop.html
* http://gameprogrammingpatterns.com/game-loop.html
*
*
* @author Seyed Mohammad Ghaffarian
* @author Seyed Mohammad Ghaffarian
*/
*/
public
class
GameLoop
implements
Runnable
{
public
class
GameLoop
implements
Runnable
{
/**
/**
* Frame Per Second.
* Frame Per Second.
* Higher is better, but any value above 24 is fine.
* Higher is better, but any value above 24 is fine.
*/
*/
public
static
final
int
FPS
=
30
;
public
static
final
int
FPS
=
30
;
private
GameFrame
canvas
;
private
GameFrame
canvas
;
private
GameState
state
;
private
GameState
state
;
//state for other player
//state for other player
...
@@ -35,7 +35,7 @@ public class GameLoop implements Runnable {
...
@@ -35,7 +35,7 @@ public class GameLoop implements Runnable {
public
GameLoop
(
GameFrame
frame
)
{
public
GameLoop
(
GameFrame
frame
)
{
canvas
=
frame
;
canvas
=
frame
;
}
}
/**
/**
* This must be called before the game loop starts.
* This must be called before the game loop starts.
*/
*/
...
...
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