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9831111
JTankTrouble
Commits
729912de
Commit
729912de
authored
Jul 25, 2020
by
nargessalehi98
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Plain Diff
Set GameLoop for multiple player.
parent
29652f44
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1 changed file
with
24 additions
and
4 deletions
+24
-4
GameLoop.java
src/GameLoop.java
+24
-4
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src/GameLoop.java
View file @
729912de
/*** In The Name of Allah ***/
/*** In The Name of Allah ***/
import
java.io.IOException
;
import
java.util.PrimitiveIterator
;
/**
/**
* A very simple structure for the main game loop.
* A very simple structure for the main game loop.
* THIS IS NOT PERFECT, but works for most situations.
* THIS IS NOT PERFECT, but works for most situations.
...
@@ -24,6 +27,8 @@ public class GameLoop implements Runnable {
...
@@ -24,6 +27,8 @@ public class GameLoop implements Runnable {
private
GameFrame
canvas
;
private
GameFrame
canvas
;
private
GameState
state
;
private
GameState
state
;
private
GameState
state1
;
private
GameState
state2
;
public
GameLoop
(
GameFrame
frame
)
{
public
GameLoop
(
GameFrame
frame
)
{
canvas
=
frame
;
canvas
=
frame
;
...
@@ -33,10 +38,18 @@ public class GameLoop implements Runnable {
...
@@ -33,10 +38,18 @@ public class GameLoop implements Runnable {
* This must be called before the game loop starts.
* This must be called before the game loop starts.
*/
*/
public
void
init
()
{
public
void
init
()
{
state
=
new
GameState
();
state
=
new
GameState
(
1
);
state1
=
new
GameState
(
2
);
state2
=
new
GameState
(
3
);
canvas
.
addKeyListener
(
state
.
getKeyListener
());
canvas
.
addKeyListener
(
state
.
getKeyListener
());
canvas
.
addMouseListener
(
state
.
getMouseListener
());
canvas
.
addMouseListener
(
state
.
getMouseListener
());
canvas
.
addMouseMotionListener
(
state
.
getMouseMotionListener
());
canvas
.
addMouseMotionListener
(
state
.
getMouseMotionListener
());
canvas
.
addKeyListener
(
state1
.
getKeyListener
());
canvas
.
addMouseListener
(
state1
.
getMouseListener
());
canvas
.
addMouseMotionListener
(
state1
.
getMouseMotionListener
());
canvas
.
addKeyListener
(
state2
.
getKeyListener
());
canvas
.
addMouseListener
(
state2
.
getMouseListener
());
canvas
.
addMouseMotionListener
(
state2
.
getMouseMotionListener
());
}
}
@Override
@Override
...
@@ -47,15 +60,22 @@ public class GameLoop implements Runnable {
...
@@ -47,15 +60,22 @@ public class GameLoop implements Runnable {
long
start
=
System
.
currentTimeMillis
();
long
start
=
System
.
currentTimeMillis
();
//
//
state
.
update
();
state
.
update
();
canvas
.
render
(
state
);
state1
.
update
();
state2
.
update
();
canvas
.
render
(
state
,
state2
,
state1
);
gameOver
=
state
.
gameOver
;
gameOver
=
state
.
gameOver
;
//
//
long
delay
=
(
1000
/
FPS
)
-
(
System
.
currentTimeMillis
()
-
start
);
long
delay
=
(
1000
/
FPS
)
-
(
System
.
currentTimeMillis
()
-
start
);
if
(
delay
>
0
)
if
(
delay
>
0
)
Thread
.
sleep
(
delay
);
Thread
.
sleep
(
delay
);
}
catch
(
InterruptedException
ex
)
{
}
catch
(
InterruptedException
|
IOException
ex
)
{
}
}
}
}
canvas
.
render
(
state
);
try
{
canvas
.
render
(
state
,
state1
,
state2
);
}
catch
(
IOException
e
)
{
e
.
printStackTrace
();
}
}
}
}
}
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